OsmAnd/OsmAnd-java/src/net/osmand/RenderingContext.java

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package net.osmand;
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import net.osmand.render.RenderingRuleProperty;
import net.osmand.render.RenderingRuleSearchRequest;
public class RenderingContext {
static enum ShadowRenderingMode {
// int shadowRenderingMode = 0; // no shadow (minumum CPU)
// int shadowRenderingMode = 1; // classic shadow (the implementaton in master)
// int shadowRenderingMode = 2; // blur shadow (most CPU, but still reasonable)
// int shadowRenderingMode = 3; solid border (CPU use like classic version or even smaller)
NO_SHADOW(0), ONE_STEP(1), BLUR_SHADOW(2), SOLID_SHADOW(3);
public final int value;
ShadowRenderingMode(int v) {
this.value = v;
}
}
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public int renderedState = 0;
// FIELDS OF THAT CLASS ARE USED IN C++
public boolean interrupted = false;
public boolean nightMode = false;
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public String preferredLocale = "";
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public boolean transliterate = false;
public int defaultColor = 0xf1eee8;
public RenderingContext() {
}
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public double leftX;
public double topY;
public int width;
public int height;
public int zoom;
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public double tileDivisor;
public float rotate;
// debug purpose
public int pointCount = 0;
public int pointInsideCount = 0;
public int visible = 0;
public int allObjects = 0;
public int textRenderingTime = 0;
public int lastRenderedKey = 0;
// be aware field is using in C++
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public float screenDensityRatio = 1;
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public float textScale = 1;
public int shadowRenderingMode = ShadowRenderingMode.SOLID_SHADOW.value;
public int shadowRenderingColor = 0xff969696;
public String renderingDebugInfo;
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public double polygonMinSizeToDisplay;
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public long renderingContextHandle;
private float density = 1;
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public void setDensityValue(float density) {
this.density = density ;
}
public float getDensityValue(float val) {
return val * density;
}
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public float getComplexValue(RenderingRuleSearchRequest req, RenderingRuleProperty prop, int defVal) {
return req.getFloatPropertyValue(prop, 0) * density + req.getIntPropertyValue(prop, defVal);
}
public float getComplexValue(RenderingRuleSearchRequest req, RenderingRuleProperty prop) {
return req.getFloatPropertyValue(prop, 0) * density + req.getIntPropertyValue(prop, 0);
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}
protected byte[] getIconRawData(String data) {
return null;
}
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protected void finalize() throws Throwable {
super.finalize();
if (renderingContextHandle != 0) {
NativeLibrary.deleteRenderingContextHandle(renderingContextHandle);
renderingContextHandle = 0;
}
}
}