OsmAnd/OsmAnd-java/src/net/osmand/RenderingContext.java

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2012-12-11 23:29:53 +01:00
package net.osmand;
public class RenderingContext {
static enum ShadowRenderingMode {
// int shadowRenderingMode = 0; // no shadow (minumum CPU)
// int shadowRenderingMode = 1; // classic shadow (the implementaton in master)
// int shadowRenderingMode = 2; // blur shadow (most CPU, but still reasonable)
// int shadowRenderingMode = 3; solid border (CPU use like classic version or even smaller)
NO_SHADOW(0), ONE_STEP(1), BLUR_SHADOW(2), SOLID_SHADOW(3);
public final int value;
ShadowRenderingMode(int v) {
this.value = v;
}
}
// FIELDS OF THAT CLASS ARE USED IN C++
public boolean interrupted = false;
public boolean nightMode = false;
public boolean useEnglishNames = false;
public int defaultColor = 0xf1eee8;
public RenderingContext() {
}
public float leftX;
public float topY;
public int width;
public int height;
public int zoom;
public float tileDivisor;
public float rotate;
// debug purpose
public int pointCount = 0;
public int pointInsideCount = 0;
public int visible = 0;
public int allObjects = 0;
public int textRenderingTime = 0;
public int lastRenderedKey = 0;
// be aware field is using in C++
public int shadowRenderingMode = ShadowRenderingMode.BLUR_SHADOW.value;
public int shadowRenderingColor = 0xff969696;
public String renderingDebugInfo;
private float density = 1;
public void setDensityValue(boolean highResMode, float mapTextSize, float density) {
// boolean highResMode = false;
// float mapTextSize = 1;
if (highResMode && density > 1) {
this.density = density * mapTextSize;
} else {
this.density = mapTextSize;
}
}
public float getDensityValue(float val) {
return val * density;
}
protected byte[] getIconRawData(String data) {
return null;
}
}