OsmAnd/Osmand-kernel/skia/FontHostConfiguration_android.cpp

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2012-02-29 22:27:36 +01:00
/* FontHostConfiguration_android.cpp
**
** Based on file from SKIA
*/
#include "FontHostConfiguration_android.h"
#include <expat.h>
#include "SkTDArray.h"
#define SYSTEM_FONTS_FILE "/system/etc/system_fonts.xml"
#define FALLBACK_FONTS_FILE "/system/etc/fallback_fonts.xml"
#define VENDOR_FONTS_FILE "/vendor/etc/fallback_fonts.xml"
// These defines are used to determine the kind of tag that we're currently
// populating with data. We only care about the sibling tags nameset and fileset
// for now.
#define NO_TAG 0
#define NAMESET_TAG 1
#define FILESET_TAG 2
/**
* The FamilyData structure is passed around by the parser so that each handler
* can read these variables that are relevant to the current parsing.
*/
struct FamilyData {
FamilyData(XML_Parser *parserRef, SkTDArray<FontFamily*> &familiesRef) :
parser(parserRef), families(familiesRef), currentTag(NO_TAG) {};
XML_Parser *parser; // The expat parser doing the work
SkTDArray<FontFamily*> &families; // The array that each family is put into as it is parsed
FontFamily *currentFamily; // The current family being created
int currentTag; // A flag to indicate whether we're in nameset/fileset tags
};
/**
* Handler for arbitrary text. This is used to parse the text inside each name
* or file tag. The resulting strings are put into the fNames or fFileNames arrays.
*/
void textHandler(void *data, const char *s, int len) {
FamilyData *familyData = (FamilyData*) data;
// Make sure we're in the right state to store this name information
if (familyData->currentFamily &&
(familyData->currentTag == NAMESET_TAG || familyData->currentTag == FILESET_TAG)) {
// Malloc new buffer to store the string
char *buff;
buff = (char*) malloc((len + 1) * sizeof(char));
strncpy(buff, s, len);
buff[len] = '\0';
switch (familyData->currentTag) {
case NAMESET_TAG:
*(familyData->currentFamily->fNames.append()) = buff;
break;
case FILESET_TAG:
*(familyData->currentFamily->fFileNames.append()) = buff;
break;
default:
// Noop - don't care about any text that's not in the Fonts or Names list
break;
}
}
}
/**
* Handler for the start of a tag. The only tags we expect are family, nameset,
* fileset, name, and file.
*/
void startElementHandler(void *data, const char *tag, const char **atts) {
FamilyData *familyData = (FamilyData*) data;
int len = strlen(tag);
if (strncmp(tag, "family", len)== 0) {
familyData->currentFamily = new FontFamily();
familyData->currentFamily->order = -1;
// The Family tag has an optional "order" attribute with an integer value >= 0
// If this attribute does not exist, the default value is -1
for (int i = 0; atts[i] != NULL; i += 2) {
const char* attribute = atts[i];
const char* valueString = atts[i+1];
int value;
int len = sscanf(valueString, "%d", &value);
if (len > 0) {
familyData->currentFamily->order = value;
}
}
} else if (len == 7 && strncmp(tag, "nameset", len)== 0) {
familyData->currentTag = NAMESET_TAG;
} else if (len == 7 && strncmp(tag, "fileset", len) == 0) {
familyData->currentTag = FILESET_TAG;
} else if ((strncmp(tag, "name", len) == 0 && familyData->currentTag == NAMESET_TAG) ||
(strncmp(tag, "file", len) == 0 && familyData->currentTag == FILESET_TAG)) {
// If it's a Name, parse the text inside
XML_SetCharacterDataHandler(*familyData->parser, textHandler);
}
}
/**
* Handler for the end of tags. We only care about family, nameset, fileset,
* name, and file.
*/
void endElementHandler(void *data, const char *tag) {
FamilyData *familyData = (FamilyData*) data;
int len = strlen(tag);
if (strncmp(tag, "family", len)== 0) {
// Done parsing a Family - store the created currentFamily in the families array
*familyData->families.append() = familyData->currentFamily;
familyData->currentFamily = NULL;
} else if (len == 7 && strncmp(tag, "nameset", len)== 0) {
familyData->currentTag = NO_TAG;
} else if (len == 7 && strncmp(tag, "fileset", len)== 0) {
familyData->currentTag = NO_TAG;
} else if ((strncmp(tag, "name", len) == 0 && familyData->currentTag == NAMESET_TAG) ||
(strncmp(tag, "file", len) == 0 && familyData->currentTag == FILESET_TAG)) {
// Disable the arbitrary text handler installed to load Name data
XML_SetCharacterDataHandler(*familyData->parser, NULL);
}
}
/**
* This function parses the given filename and stores the results in the given
* families array.
*/
void parseConfigFile(const char *filename, SkTDArray<FontFamily*> &families) {
XML_Parser parser = XML_ParserCreate(NULL);
FamilyData *familyData = new FamilyData(&parser, families);
XML_SetUserData(parser, familyData);
XML_SetElementHandler(parser, startElementHandler, endElementHandler);
FILE *file = fopen(filename, "r");
// Some of the files we attempt to parse (in particular, /vendor/etc/fallback_fonts.xml)
// are optional - failure here is okay because one of these optional files may not exist.
if (file == NULL) {
return;
}
char buffer[512];
bool done = false;
while (!done) {
fgets(buffer, sizeof(buffer), file);
int len = strlen(buffer);
if (feof(file) != 0) {
done = true;
}
XML_Parse(parser, buffer, len, done);
}
}
/**
* Loads data on font families from various expected configuration files. The
* resulting data is returned in the given fontFamilies array.
*/
void getFontFamilies(SkTDArray<FontFamily*> &fontFamilies) {
SkTDArray<FontFamily*> fallbackFonts;
SkTDArray<FontFamily*> vendorFonts;
parseConfigFile(SYSTEM_FONTS_FILE, fontFamilies);
parseConfigFile(FALLBACK_FONTS_FILE, fallbackFonts);
parseConfigFile(VENDOR_FONTS_FILE, vendorFonts);
// This loop inserts the vendor fallback fonts in the correct order in the
// overall fallbacks list.
int currentOrder = -1;
for (int i = 0; i < vendorFonts.count(); ++i) {
FontFamily* family = vendorFonts[i];
int order = family->order;
if (order < 0) {
if (currentOrder < 0) {
// Default case - just add it to the end of the fallback list
*fallbackFonts.append() = family;
} else {
// no order specified on this font, but we're incrementing the order
// based on an earlier order insertion request
*fallbackFonts.insert(currentOrder++) = family;
}
} else {
// Add the font into the fallback list in the specified order. Set
// currentOrder for correct placement of other fonts in the vendor list.
*fallbackFonts.insert(order) = family;
currentOrder = order + 1;
}
}
// Append all fallback fonts to system fonts
for (int i = 0; i < fallbackFonts.count(); ++i) {
*fontFamilies.append() = fallbackFonts[i];
}
//===============================================================================
// Below is addition to use new SKIA library on old Android systems
// Used code from latest SKIA in Android 2.x branch
//===============================================================================
if( fontFamilies.count() == 0 ) {
struct FontInitRec {
const char* fFileName;
const char* const* fNames; // null-terminated list
};
static const char* gSansNames[] = {
"sans-serif", "arial", "helvetica", "tahoma", "verdana", NULL
};
static const char* gSerifNames[] = {
"serif", "times", "times new roman", "palatino", "georgia", "baskerville",
"goudy", "fantasy", "cursive", "ITC Stone Serif", NULL
};
static const char* gMonoNames[] = {
"monospace", "courier", "courier new", "monaco", NULL
};
// deliberately empty, but we use the address to identify fallback fonts
static const char* gFBNames[] = { NULL };
/* Fonts must be grouped by family, with the first font in a family having the
list of names (even if that list is empty), and the following members having
null for the list. The names list must be NULL-terminated
*/
static const FontInitRec gSystemFonts[] = {
{ "DroidSans.ttf", gSansNames },
{ "DroidSans-Bold.ttf", NULL },
{ "DroidSerif-Regular.ttf", gSerifNames },
{ "DroidSerif-Bold.ttf", NULL },
{ "DroidSerif-Italic.ttf", NULL },
{ "DroidSerif-BoldItalic.ttf", NULL },
{ "DroidSansMono.ttf", gMonoNames },
/* These are optional, and can be ignored if not found in the file system.
These are appended to gFallbackFonts[] as they are seen, so we list
them in the order we want them to be accessed by NextLogicalFont().
*/
{ "DroidSansArabic.ttf", gFBNames },
{ "DroidSansHebrew.ttf", gFBNames },
{ "DroidSansThai.ttf", gFBNames },
{ "MTLmr3m.ttf", gFBNames }, // Motoya Japanese Font
{ "MTLc3m.ttf", gFBNames }, // Motoya Japanese Font
{ "DroidSansJapanese.ttf", gFBNames },
{ "DroidSansFallback.ttf", gFBNames }
};
const FontInitRec* rec = gSystemFonts;
FontFamily* newFontFamily = NULL;
for (size_t i = 0; i < SK_ARRAY_COUNT(gSystemFonts); i++) {
// Marker that we're in the beginning of a new family
if (rec[i].fNames != NULL) {
if(newFontFamily != NULL)
*fontFamilies.append() = newFontFamily;
newFontFamily = new FontFamily();
newFontFamily->order = -1;
}
// Append file name
*(newFontFamily->fFileNames.append()) = rec[i].fFileName;
// Append names
if(rec[i].fNames != NULL) {
const char* const* names = rec[i].fNames;
while (*names) {
*(newFontFamily->fNames.append()) = *names;
names += 1;
}
}
}
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if(newFontFamily != NULL)
*fontFamilies.append() = newFontFamily;
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}
//===============================================================================
// End of addition
//===============================================================================
}