287 lines
12 KiB
Java
287 lines
12 KiB
Java
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/*
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* Copyright 2014 Soichiro Kashima
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.github.ksoichiro.android.observablescrollview;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.view.MotionEvent;
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import android.view.View;
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import android.widget.FrameLayout;
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/**
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* A layout that delegates interception of touch motion events.
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* This layout is provided to move the container of Scrollable views using scroll position.
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* Please note that this class overrides or uses touch events API such as onTouchEvent,
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* onInterceptTouchEvent and dispatchTouchEvent,
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* so be careful when you handle touches with this layout.
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*/
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public class TouchInterceptionFrameLayout extends FrameLayout {
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/**
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* Callbacks for TouchInterceptionFrameLayout.
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*/
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public interface TouchInterceptionListener {
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/**
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* Determines whether the layout should intercept this event.
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*
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* @param ev motion event
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* @param moving true if this event is ACTION_MOVE type
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* @param diffX difference between previous X and current X, if moving is true
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* @param diffY difference between previous Y and current Y, if moving is true
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* @return true if the layout should intercept
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*/
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boolean shouldInterceptTouchEvent(MotionEvent ev, boolean moving, float diffX, float diffY);
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/**
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* Called if the down motion event is intercepted by this layout.
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*
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* @param ev motion event
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*/
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void onDownMotionEvent(MotionEvent ev);
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/**
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* Called if the move motion event is intercepted by this layout.
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*
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* @param ev motion event
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* @param diffX difference between previous X and current X
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* @param diffY difference between previous Y and current Y
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*/
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void onMoveMotionEvent(MotionEvent ev, float diffX, float diffY);
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/**
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* Called if the up (or cancel) motion event is intercepted by this layout.
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*
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* @param ev motion event
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*/
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void onUpOrCancelMotionEvent(MotionEvent ev);
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}
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private boolean mIntercepting;
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private boolean mDownMotionEventPended;
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private boolean mBeganFromDownMotionEvent;
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private boolean mChildrenEventsCanceled;
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private PointF mInitialPoint;
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private MotionEvent mPendingDownMotionEvent;
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private TouchInterceptionListener mTouchInterceptionListener;
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public TouchInterceptionFrameLayout(Context context) {
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super(context);
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}
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public TouchInterceptionFrameLayout(Context context, AttributeSet attrs) {
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super(context, attrs);
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}
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public TouchInterceptionFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
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super(context, attrs, defStyleAttr);
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}
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@TargetApi(Build.VERSION_CODES.LOLLIPOP)
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public TouchInterceptionFrameLayout(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
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super(context, attrs, defStyleAttr, defStyleRes);
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}
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public void setScrollInterceptionListener(TouchInterceptionListener listener) {
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mTouchInterceptionListener = listener;
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}
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@Override
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public boolean onInterceptTouchEvent(MotionEvent ev) {
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if (mTouchInterceptionListener == null) {
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return false;
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}
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// In here, we must initialize touch state variables
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// and ask if we should intercept this event.
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// Whether we should intercept or not is kept for the later event handling.
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switch (ev.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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mInitialPoint = new PointF(ev.getX(), ev.getY());
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mPendingDownMotionEvent = MotionEvent.obtainNoHistory(ev);
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mDownMotionEventPended = true;
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mIntercepting = mTouchInterceptionListener.shouldInterceptTouchEvent(ev, false, 0, 0);
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mBeganFromDownMotionEvent = mIntercepting;
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mChildrenEventsCanceled = false;
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return mIntercepting;
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case MotionEvent.ACTION_MOVE:
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// ACTION_MOVE will be passed suddenly, so initialize to avoid exception.
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if (mInitialPoint == null) {
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mInitialPoint = new PointF(ev.getX(), ev.getY());
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}
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// diffX and diffY are the origin of the motion, and should be difference
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// from the position of the ACTION_DOWN event occurred.
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float diffX = ev.getX() - mInitialPoint.x;
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float diffY = ev.getY() - mInitialPoint.y;
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mIntercepting = mTouchInterceptionListener.shouldInterceptTouchEvent(ev, true, diffX, diffY);
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return mIntercepting;
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}
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return false;
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}
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@Override
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public boolean onTouchEvent(MotionEvent ev) {
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if (mTouchInterceptionListener != null) {
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switch (ev.getActionMasked()) {
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case MotionEvent.ACTION_DOWN:
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if (mIntercepting) {
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mTouchInterceptionListener.onDownMotionEvent(ev);
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duplicateTouchEventForChildren(ev);
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return true;
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}
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break;
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case MotionEvent.ACTION_MOVE:
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// ACTION_MOVE will be passed suddenly, so initialize to avoid exception.
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if (mInitialPoint == null) {
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mInitialPoint = new PointF(ev.getX(), ev.getY());
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}
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// diffX and diffY are the origin of the motion, and should be difference
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// from the position of the ACTION_DOWN event occurred.
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float diffX = ev.getX() - mInitialPoint.x;
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float diffY = ev.getY() - mInitialPoint.y;
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mIntercepting = mTouchInterceptionListener.shouldInterceptTouchEvent(ev, true, diffX, diffY);
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if (mIntercepting) {
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// If this layout didn't receive ACTION_DOWN motion event,
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// we should generate ACTION_DOWN event with current position.
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if (!mBeganFromDownMotionEvent) {
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mBeganFromDownMotionEvent = true;
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MotionEvent event = MotionEvent.obtainNoHistory(mPendingDownMotionEvent);
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event.setLocation(ev.getX(), ev.getY());
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mTouchInterceptionListener.onDownMotionEvent(event);
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mInitialPoint = new PointF(ev.getX(), ev.getY());
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diffX = diffY = 0;
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}
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// Children's touches should be canceled
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if (!mChildrenEventsCanceled) {
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mChildrenEventsCanceled = true;
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duplicateTouchEventForChildren(obtainMotionEvent(ev, MotionEvent.ACTION_CANCEL));
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}
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mTouchInterceptionListener.onMoveMotionEvent(ev, diffX, diffY);
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// If next mIntercepting become false,
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// then we should generate fake ACTION_DOWN event.
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// Therefore we set pending flag to true as if this is a down motion event.
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mDownMotionEventPended = true;
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// Whether or not this event is consumed by the listener,
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// assume it consumed because we declared to intercept the event.
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return true;
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} else {
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if (mDownMotionEventPended) {
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mDownMotionEventPended = false;
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MotionEvent event = MotionEvent.obtainNoHistory(mPendingDownMotionEvent);
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event.setLocation(ev.getX(), ev.getY());
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duplicateTouchEventForChildren(ev, event);
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} else {
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duplicateTouchEventForChildren(ev);
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}
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// If next mIntercepting become true,
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// then we should generate fake ACTION_DOWN event.
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// Therefore we set beganFromDownMotionEvent flag to false
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// as if we haven't received a down motion event.
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mBeganFromDownMotionEvent = false;
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// Reserve children's click cancellation here if they've already canceled
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mChildrenEventsCanceled = false;
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_CANCEL:
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mBeganFromDownMotionEvent = false;
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if (mIntercepting) {
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mTouchInterceptionListener.onUpOrCancelMotionEvent(ev);
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}
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// Children's touches should be canceled regardless of
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// whether or not this layout intercepted the consecutive motion events.
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if (!mChildrenEventsCanceled) {
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mChildrenEventsCanceled = true;
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if (mDownMotionEventPended) {
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mDownMotionEventPended = false;
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MotionEvent event = MotionEvent.obtainNoHistory(mPendingDownMotionEvent);
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event.setLocation(ev.getX(), ev.getY());
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duplicateTouchEventForChildren(ev, event);
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} else {
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duplicateTouchEventForChildren(ev);
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}
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}
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return true;
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}
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}
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return super.onTouchEvent(ev);
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}
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private MotionEvent obtainMotionEvent(MotionEvent base, int action) {
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MotionEvent ev = MotionEvent.obtainNoHistory(base);
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ev.setAction(action);
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return ev;
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}
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/**
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* Duplicate touch events to child views.
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* We want to dispatch a down motion event and the move events to
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* child views, but calling dispatchTouchEvent() causes StackOverflowError.
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* Therefore we do it manually.
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*
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* @param ev motion event to be passed to children
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* @param pendingEvents pending events like ACTION_DOWN. This will be passed to the children before ev
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*/
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private void duplicateTouchEventForChildren(MotionEvent ev, MotionEvent... pendingEvents) {
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if (ev == null) {
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return;
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}
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for (int i = getChildCount() - 1; 0 <= i; i--) {
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View childView = getChildAt(i);
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if (childView != null) {
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Rect childRect = new Rect();
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childView.getHitRect(childRect);
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MotionEvent event = MotionEvent.obtainNoHistory(ev);
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if (!childRect.contains((int) event.getX(), (int) event.getY())) {
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continue;
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}
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float offsetX = -childView.getLeft();
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float offsetY = -childView.getTop();
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boolean consumed = false;
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if (pendingEvents != null) {
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for (MotionEvent pe : pendingEvents) {
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if (pe != null) {
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MotionEvent peAdjusted = MotionEvent.obtainNoHistory(pe);
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peAdjusted.offsetLocation(offsetX, offsetY);
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consumed |= childView.dispatchTouchEvent(peAdjusted);
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}
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}
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}
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event.offsetLocation(offsetX, offsetY);
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consumed |= childView.dispatchTouchEvent(event);
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if (consumed) {
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break;
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}
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}
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}
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}
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}
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