Drop tiles sampling temporarily
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1 changed files with 1 additions and 1 deletions
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@ -207,7 +207,7 @@ public class MapTileLayer extends BaseMapLayer {
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int xZoom = (tileX % div) * tileSize / div;
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int xZoom = (tileX % div) * tileSize / div;
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int yZoom = (tileY % div) * tileSize / div;
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int yZoom = (tileY % div) * tileSize / div;
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// nice scale
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// nice scale
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boolean useSampling = kzoom > 3;
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boolean useSampling = false;//kzoom > 3;
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bitmapToZoom.set(Math.max(xZoom, 0), Math.max(yZoom, 0),
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bitmapToZoom.set(Math.max(xZoom, 0), Math.max(yZoom, 0),
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Math.min(xZoom + tileSize / div, tileSize),
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Math.min(xZoom + tileSize / div, tileSize),
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Math.min(yZoom + tileSize / div, tileSize));
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Math.min(yZoom + tileSize / div, tileSize));
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