Adjust night mode
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0c5e7cd20a
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25f993b517
1 changed files with 11 additions and 6 deletions
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@ -989,11 +989,15 @@
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<!-- Special nature, with shaders, often night color unchanged -->
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<!-- Looks like shaders are not working without color statement, hence color="#100000" introduced for now where missing -->
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<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
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<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
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<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
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<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
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<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
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<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
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<group>
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<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
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<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
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<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
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<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
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<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
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<groupFilter nightMode="true" shader="" color="#114433"/>
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</group>
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<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
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@ -1003,7 +1007,8 @@
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<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
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<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
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<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
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<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
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</group>
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</polygon>
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