Adjust night mode

This commit is contained in:
Victor Shcherb 2012-08-29 23:27:19 +02:00
parent 0c5e7cd20a
commit 25f993b517

View file

@ -989,11 +989,15 @@
<!-- Special nature, with shaders, often night color unchanged -->
<!-- Looks like shaders are not working without color statement, hence color="#100000" introduced for now where missing -->
<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
<group>
<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
<groupFilter nightMode="true" shader="" color="#114433"/>
</group>
<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
@ -1003,7 +1007,8 @@
<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
</group>
</polygon>