Improve gpx route calculation
This commit is contained in:
parent
05e763f60c
commit
3c1104b1d0
2 changed files with 3 additions and 3 deletions
|
@ -384,9 +384,9 @@ public class BinaryRoutePlanner {
|
||||||
float distStartObstacles = segment.distanceFromStart + calculateTimeWithObstacles(ctx, road, segmentDist , obstaclesTime);
|
float distStartObstacles = segment.distanceFromStart + calculateTimeWithObstacles(ctx, road, segmentDist , obstaclesTime);
|
||||||
if(ctx.precalculatedRouteDirection != null && ctx.precalculatedRouteDirection.isFollowNext()) {
|
if(ctx.precalculatedRouteDirection != null && ctx.precalculatedRouteDirection.isFollowNext()) {
|
||||||
// reset to f
|
// reset to f
|
||||||
distStartObstacles = 0;
|
// distStartObstacles = 0;
|
||||||
// more precise but slower
|
// more precise but slower
|
||||||
//distStartObstacles = ctx.precalculatedRouteDirection.getDeviationDistance(x, y) / ctx.getRouter().getMinDefaultSpeed();
|
distStartObstacles = ctx.precalculatedRouteDirection.getDeviationDistance(x, y) / ctx.getRouter().getMaxDefaultSpeed();
|
||||||
}
|
}
|
||||||
|
|
||||||
// We don't check if there are outgoing connections
|
// We don't check if there are outgoing connections
|
||||||
|
|
Loading…
Reference in a new issue