make MultiTouch code more restrictive

This commit is contained in:
sonora 2016-12-29 10:19:20 +01:00
parent f7cc56be00
commit 3e173eddd1

View file

@ -88,10 +88,10 @@ public class MultiTouchSupport {
if(inZoomMode){
listener.onZoomOrRotationEnded(zoomRelative, angleRelative);
inZoomMode = false;
//return true;
return true;
}
return false;
}
} else if (pointCount == 2) {
Float x1 = (Float) getX.invoke(event, 0);
Float x2 = (Float) getX.invoke(event, 1);
Float y1 = (Float) getY.invoke(event, 0);
@ -111,12 +111,12 @@ public class MultiTouchSupport {
angleStarted = angle;
inZoomMode = true;
return true;
} else if(actionCode == ACTION_POINTER_UP){
if(inZoomMode){
listener.onZoomOrRotationEnded(zoomRelative, angleRelative);
inZoomMode = false;
}
return true;
//} else if(actionCode == ACTION_POINTER_UP){
// if(inZoomMode){
// listener.onZoomOrRotationEnded(zoomRelative, angleRelative);
// inZoomMode = false;
// }
// return true;
} else if(inZoomMode && actionCode == MotionEvent.ACTION_MOVE){
if(angleDefined) {
angleRelative = MapUtils.unifyRotationTo360(angle - angleStarted);
@ -124,8 +124,7 @@ public class MultiTouchSupport {
zoomRelative = distance / zoomStartedDistance;
listener.onZoomingOrRotating(zoomRelative, angleRelative);
return true;
} else if (pointCount >= 2) {
return true;
}
}
} catch (Exception e) {
log.debug("Multi touch exception" , e); //$NON-NLS-1$