Fix tiles sampling on 28+
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1264d9a714
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1 changed files with 5 additions and 1 deletions
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@ -7,6 +7,7 @@ import android.graphics.Matrix;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.os.Build;
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import android.widget.Toast;
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import net.osmand.data.QuadRect;
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@ -40,6 +41,7 @@ public class MapTileLayer extends BaseMapLayer {
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protected ResourceManager resourceManager;
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protected OsmandSettings settings;
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private boolean visible = true;
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private boolean useSampling;
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public MapTileLayer(boolean mainMap) {
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@ -57,6 +59,8 @@ public class MapTileLayer extends BaseMapLayer {
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settings = view.getSettings();
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resourceManager = view.getApplication().getResourceManager();
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useSampling = Build.VERSION.SDK_INT < 28;
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paintBitmap = new Paint();
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paintBitmap.setFilterBitmap(true);
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paintBitmap.setAlpha(getAlpha());
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@ -207,7 +211,7 @@ public class MapTileLayer extends BaseMapLayer {
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int xZoom = (tileX % div) * tileSize / div;
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int yZoom = (tileY % div) * tileSize / div;
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// nice scale
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boolean useSampling = false;//kzoom > 3;
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boolean useSampling = this.useSampling && kzoom > 3;
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bitmapToZoom.set(Math.max(xZoom, 0), Math.max(yZoom, 0),
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Math.min(xZoom + tileSize / div, tileSize),
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Math.min(yZoom + tileSize / div, tileSize));
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