Fix Renderable threads. Fix fix infinite loop.
This commit is contained in:
parent
cb70a6a631
commit
474e620bf3
2 changed files with 37 additions and 4 deletions
|
@ -901,7 +901,7 @@ public class VoiceRouter {
|
|||
} else if (type == ROUTE_RECALCULATED) {
|
||||
newCommand.routeRecalculated(left, time);
|
||||
}
|
||||
VoiceRouter.play(newCommand);
|
||||
VoiceRouter.this.play(newCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package net.osmand.plus.views;
|
|||
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Paint;
|
||||
import android.support.annotation.NonNull;
|
||||
|
||||
import net.osmand.GPXUtilities.WptPt;
|
||||
import net.osmand.data.QuadRect;
|
||||
|
@ -9,13 +10,41 @@ import net.osmand.data.RotatedTileBox;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.concurrent.RejectedExecutionException;
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
|
||||
public class Renderable {
|
||||
|
||||
private static final Executor THREAD_POOL_EXECUTOR = Executors.newFixedThreadPool(5);
|
||||
private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
|
||||
private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
|
||||
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
|
||||
private static final int KEEP_ALIVE_SECONDS = 30;
|
||||
|
||||
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
|
||||
private final AtomicInteger mCount = new AtomicInteger(1);
|
||||
|
||||
public Thread newThread(@NonNull Runnable r) {
|
||||
return new Thread(r, "Renderable #" + mCount.getAndIncrement());
|
||||
}
|
||||
};
|
||||
|
||||
private static final BlockingQueue<Runnable> sPoolWorkQueue = new LinkedBlockingQueue<>(128);
|
||||
public static final Executor THREAD_POOL_EXECUTOR;
|
||||
|
||||
static {
|
||||
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
|
||||
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
|
||||
sPoolWorkQueue, sThreadFactory);
|
||||
threadPoolExecutor.allowCoreThreadTimeOut(true);
|
||||
THREAD_POOL_EXECUTOR = threadPoolExecutor;
|
||||
}
|
||||
|
||||
public static abstract class RenderableSegment {
|
||||
|
||||
|
@ -142,7 +171,11 @@ public class Renderable {
|
|||
|
||||
double cullDistance = Math.pow(2.0, segmentSize - zoom); // segmentSize == epsilon
|
||||
culler = new AsynchronousResampler.RamerDouglasPeucer(this, cullDistance);
|
||||
culler.executeOnExecutor(THREAD_POOL_EXECUTOR, "");
|
||||
try {
|
||||
culler.executeOnExecutor(THREAD_POOL_EXECUTOR, "");
|
||||
} catch (RejectedExecutionException e) {
|
||||
culler = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue