When setting a new primary or secondary turn, clear the bits from the currently-set turn first.
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1 changed files with 3 additions and 1 deletions
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@ -162,12 +162,13 @@ public class TurnType {
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this.lanes = lanes;
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}
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// Note that there is no "weight" or ordering between the primary and secondary turns.
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// Note that the primary turn will be the one displayed on the map.
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public static void setPrimaryTurn(int[] lanes, int lane, int turnType) {
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lanes[lane] |= (turnType << 1);
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}
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public void setPrimaryTurn(int lane, int turnType) {
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lanes[lane] &= ~(15 << 1);
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lanes[lane] |= (turnType << 1);
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}
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@ -177,6 +178,7 @@ public class TurnType {
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}
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public static void setSecondaryTurn(int[] lanes, int lane, int turnType) {
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lanes[lane] &= ~(15 << 5);
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lanes[lane] |= (turnType << 5);
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}
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