Improved streetrendering with better shadows.
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parent
75743caa53
commit
4f3f4cc322
1 changed files with 27 additions and 25 deletions
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@ -296,7 +296,6 @@ public class OsmandRenderer {
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Bitmap streetbmp = Bitmap.createBitmap(cv.getWidth(), cv.getHeight(), Bitmap.Config.ARGB_8888);
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streetcv = new Canvas(streetbmp);
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if(renderer != null){
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int dc = renderer.getDefaultColor(rc.nightMode);
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if(dc != 0){
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@ -419,6 +418,9 @@ public class OsmandRenderer {
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}
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notifyListeners(notifyList);
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//Draw streets here
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drawStreetsWithShadow(cv, streetbmp);
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drawTextOverCanvas(rc, cv, useEnglishNames);
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long time = System.currentTimeMillis() - now;
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rc.renderingDebugInfo = String.format("Rendering done in %s (%s text) ms\n" +
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@ -431,6 +433,18 @@ public class OsmandRenderer {
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return bmp;
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}
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// Draw nice shadow under all streets
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//but also other linear objects which is not very good
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private void drawStreetsWithShadow(Canvas cv, Bitmap streetbmp){
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Paint shadowpaint = new Paint();
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shadowpaint.setColor(Color.BLACK);
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shadowpaint.setMaskFilter(new BlurMaskFilter(1, BlurMaskFilter.Blur.SOLID));
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Bitmap shadowImage = streetbmp.extractAlpha();
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cv.drawBitmap(shadowImage, 0, 0, shadowpaint);// <----
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cv.drawBitmap(streetbmp, 0, 0, null);
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}
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// Draw nice shadow for all streets
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private void drawStreetsShadow(Canvas cv, Bitmap streetbmp){
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Paint shadowpaint = new Paint();
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@ -914,15 +928,9 @@ public class OsmandRenderer {
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}
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private void drawStreet(Canvas canvas, Path path, float order){
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if((order < 58) && (order > 46)) {
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streetcv.drawPath(path, paint);
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}
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else canvas.drawPath(path, paint);
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}
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private void drawPolyline(BinaryMapDataObject obj, BaseOsmandRender render, Canvas canvas, RenderingContext rc, TagValuePair pair, int layer, float order) {
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private void drawPolyline(BinaryMapDataObject obj, BaseOsmandRender render, Canvas canvas, RenderingContext rc, TagValuePair pair, int layer) {
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if(render == null || pair == null){
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return;
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}
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@ -986,22 +994,20 @@ public class OsmandRenderer {
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}
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if (path != null) {
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rc.main.updatePaint(paint);
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drawStreet(canvas, path, order);
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//changed canvas to the global one for streets
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streetcv.drawPath(path, paint);
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if (rc.second.strokeWidth != 0) {
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rc.second.updatePaint(paint);
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drawStreet(canvas, path, order);
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streetcv.drawPath(path, paint);
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if (rc.third.strokeWidth != 0) {
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rc.third.updatePaint(paint);
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drawStreet(canvas, path, order);
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streetcv.drawPath(path, paint);
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}
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}
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if (rc.adds != null) {
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for (int i = 0; i < rc.adds.length; i++) {
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rc.adds[i].updatePaint(paint);
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drawStreet(canvas, path, order);
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streetcv.drawPath(path, paint);
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}
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}
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if (obj.getName() != null && obj.getName().length() > 0) {
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@ -1068,10 +1074,6 @@ public class OsmandRenderer {
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}
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}
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private static RenderingPaintProperties[] oneWay = null;
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public static RenderingPaintProperties[] getOneWayProperties(){
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if(oneWay == null){
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