Edited DataExtractionOSM/src/net/osmand/render/all-purpose.render.xml via GitHub

This commit is contained in:
sonora 2011-07-03 12:29:26 -07:00
parent 83c3323e7b
commit 59266bcd60

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@ -1,6 +1,6 @@
<renderer name="all-purpose" depends="" defaultColor="#f1eee8" defaultNightColor="#003333">
<!--
All Purpose Renderer, essentially more details than default (by Hardy Mueller), v013-incomplete:
All Purpose Renderer (essentially more details than default) (by Hardy Mueller), v013-incomplete:
Map rendering aligned to typical map use for all zoom levels/scales, hence always yields a complete and reliable map.
All features displayed at each zoom level (zX) are those for its typical use:
- z7 = "Rough Country Level Overview": Shows motorways, trunks, primary roads and city names
@ -16,19 +16,19 @@
Version History:
(please document all changes in detail, and reason for change. This should facility later reconciliation with other renderers)
- v012: This is the one Victor produced from v011, with combining day/night renderer. Some optical deviations from former v011 contained. This one synced with default on master 2011-07-03
- v013: Fixed some bugs to re-instate functionality of v011: Move night view for cemetery, vineyard, forest after shader. Fixed night view for field, orchard, quarry, marsh, mud, wetland, scrub. Also brightened motorway and trunk highway colors again.
- v013: Fixed some bugs to re-instate functionality of v011: Move night view for cemetery, vineyard, forest after shader. Fixed night view for field, orchard, quarry, marsh, mud, wetland, scrub, zoo. Also brightened motorway and trunk highway colors again.
-->
<!--
Main colors for night renderer:
default: 003333
built-up areas: 66004B
buildings: 560000
forest: 000034
other 'green' landuse: 004333
water: 330099
'white' roads: 9F9F9F to darken high density areas sufficiently
leave other road colors like day, for easy recognition
Main colors for night renderer:
- default: 003333
- built-up areas: 66004B
- buildings: 560000
- forest: 000034
- other 'green' landuse: 004333
- water: 330099
- 'white' roads: 9F9F9F to darken high density areas sufficiently
- leave other road colors like day, for easy recognition
-->
<!--
@ -656,7 +656,7 @@
<filter nightMode="true" minzoom="12" color="#004333" color_2="#888888" strokeWidth_2="1" tag="leisure" value="pitch" />
<filter minzoom="10" maxzoom="11" color="#abdf96" tag="leisure" value="nature_reserve" />
<filter minzoom="10" maxzoom="11" nightMode="true" color="#000034" tag="leisure" value="nature_reserve" />
<filter minzoom="10" maxzoom="11" nightMode="true" color="#000034" tag="leisure" value="nature_reserve" />
<filter minzoom="12" shader="nr" tag="leisure" value="nature_reserve" />
<switch>
<case nightMode="true" color="#b0004333"/>
@ -667,94 +667,93 @@
</filter>
</switch>
<filter minzoom="15" color="#ccfff1" tag="leisure" value="playground" />
<filter minzoom="15" nightMode="true" color="#004333" tag="leisure" value="playground" />
<filter minzoom="15" nightMode="true" color="#004333" tag="leisure" value="playground" />
<filter minzoom="12" color="#cfeca8" tag="leisure" value="garden" />
<filter minzoom="12" nightMode="true" color="#004333" tag="leisure" value="garden" />
<filter minzoom="12" nightMode="true" color="#004333" tag="leisure" value="garden" />
<filter minzoom="12" color="#cfeca8" tag="leisure" value="common" />
<filter minzoom="12" nightMode="true" color="#004333" tag="leisure" value="common" />
<filter minzoom="12" nightMode="true" color="#004333" tag="leisure" value="common" />
<!-- amenity -->
<filter minzoom="15" color="#f0f0d8" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="kindergarten" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="kindergarten" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="kindergarten" />
<filter minzoom="15" color="#f0f0d8" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="school" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="school" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="school" />
<filter minzoom="15" color="#f0f0d8" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="college" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="college" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="college" />
<filter minzoom="16" color="#bca9a9" tag="amenity" value="library" />
<filter minzoom="16" nightMode="true" color="#560000" tag="amenity" value="library" />
<filter minzoom="16" nightMode="true" color="#560000" tag="amenity" value="library" />
<filter minzoom="15" color="#f0f0d8" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="university" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="university" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="university" />
<filter minzoom="15" color="#f6eeb7" tag="amenity" value="parking" />
<filter minzoom="15" nightMode="true" color="#66004B" tag="amenity" value="parking" />
<filter minzoom="15" nightMode="true" color="#66004B" tag="amenity" value="parking" />
<filter minzoom="15" color="#f6eeb7" tag="amenity" value="bicycle_parking" />
<filter minzoom="15" nightMode="true" color="#66004B" tag="amenity" value="bicycle_parking" />
<filter minzoom="15" nightMode="true" color="#66004B" tag="amenity" value="bicycle_parking" />
<filter minzoom="15" color="#f0f0d8" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="hospital" />
<filter minzoom="15" nightMode="true" color="#560000" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="hospital" />
<filter minzoom="15" nightMode="true" color="#560000" color_2="#d4a89e" strokeWidth_2="1" tag="amenity" value="hospital" />
<filter minzoom="15" color="#cc9999" tag="amenity" value="cinema" />
<filter minzoom="15" nightMode="true" color="#560000" tag="amenity" value="cinema" />
<filter minzoom="15" nightMode="true" color="#560000" tag="amenity" value="cinema" />
<!-- tourism -->
<filter minzoom="13" color="#f2caea" tag="tourism" value="attraction" />
<filter minzoom="13" nightMode="true" color="#66004B" tag="tourism" value="attraction" />
<filter minzoom="13" nightMode="true" color="#66004B" tag="tourism" value="attraction" />
<filter minzoom="13" color="#a0ccff99" tag="tourism" value="camp_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="camp_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="camp_site" />
<filter minzoom="13" color="#a0ccff99" tag="tourism" value="caravan_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="caravan_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="caravan_site" />
<filter minzoom="13" color="#a0ccff99" tag="tourism" value="picnic_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="picnic_site" />
<filter minzoom="13" nightMode="true" color="#a0004333" tag="tourism" value="picnic_site" />
<filter minzoom="12" maxzoom="15" color="#f2caea" color_2="#734a08" strokeWidth_2="1" pathEffect_2="9_3" tag="tourism" value="theme_park" />
<filter minzoom="12" maxzoom="15" nightMode="true" color="#66004B" color_2="#734a08" strokeWidth_2="1" pathEffect_2="9_3" tag="tourism" value="theme_park" />
<filter minzoom="16" color="#f2caea" color_2="#734a08" strokeWidth_2="2" pathEffect_2="9_3" tag="tourism" value="theme_park" />
<filter minzoom="16" nightMode="true" color="#66004B" color_2="#734a08" strokeWidth_2="2" pathEffect_2="9_3" tag="tourism" value="theme_park" />
<filter minzoom="16" nightMode="true" color="#66004B" color_2="#734a08" strokeWidth_2="2" pathEffect_2="9_3" tag="tourism" value="theme_park" />
<filter minzoom="12" shader="zoo" tag="tourism" value="zoo" />
<filter minzoom="12" nightMode="true" color="#66004B" color_2="#734a08" strokeWidth_2="2" pathEffect_2="9_3" tag="tourism" value="zoo" />
<!-- military -->
<filter minzoom="12" color="#ff8f8f" tag="military" value="barracks" />
<filter minzoom="12" nightMode="true" color="#560000" tag="military" value="barracks" />
<filter minzoom="12" nightMode="true" color="#560000" tag="military" value="barracks" />
<filter minzoom="10" shader="danger" tag="military" value="danger_area" />
<!-- landuse -->
<filter minzoom="10" color="#c8b084" tag="landuse" value="allotments" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="allotments" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="allotments" />
<filter minzoom="10" color="#b5d0d0" tag="landuse" value="basin" />
<filter minzoom="10" nightMode="true" color="#330099" tag="landuse" value="basin" />
<filter minzoom="10" nightMode="true" color="#330099" tag="landuse" value="basin" />
<filter minzoom="12" color="#9d9d6c" tag="landuse" value="brownfield" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="brownfield" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="brownfield" />
<filter minzoom="12" color="#aacbaf" tag="landuse" value="cemetery" />
<filter minzoom="15" shader="grave_yard" tag="landuse" value="cemetery" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="cemetery" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="cemetery" />
<filter minzoom="12" maxzoom="14" color="#aacbaf" tag="landuse" value="grave_yard" />
<filter minzoom="12" maxzoom="14" nightMode="true" color="#004333" tag="landuse" value="grave_yard" />
<filter minzoom="15" shader="grave_yard" tag="landuse" value="grave_yard" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="grave_yard" />
<filter minzoom="10" color="#efc8c8" tag="landuse" value="commercial" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="commercial" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="commercial" />
<filter minzoom="12" color="#9d9d6c" tag="landuse" value="construction" />
<filter minzoom="12" nightMode="true" color="#66004B" tag="landuse" value="construction" />
<filter minzoom="12" nightMode="true" color="#66004B" tag="landuse" value="construction" />
<filter minzoom="12" color="#ead8bd" tag="landuse" value="farm" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farm" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farm" />
<filter minzoom="12" color="#ead8bd" tag="landuse" value="farmland" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farmland" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farmland" />
<filter minzoom="12" color="#ddbf92" tag="landuse" value="farmyard" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farmyard" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="farmyard" />
<filter minzoom="10" maxzoom="12" color="#8dc56c" tag="landuse" value="forest" />
<filter minzoom="10" maxzoom="12" nightMode="true" color="#000034" tag="landuse" value="forest" />
<filter minzoom="13" shader="forest" tag="landuse" value="forest" />
<filter minzoom="10" nightMode="true" color="#000034" tag="landuse" value="forest" />
<filter minzoom="12" color="#dfd1d6" tag="landuse" value="garages" />
<filter minzoom="12" nightMode="true" color="#560000" tag="landuse" value="garages" />
<filter minzoom="12" nightMode="true" color="#560000" tag="landuse" value="garages" />
<filter minzoom="12" color="#cfeca8" tag="landuse" value="grass" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="grass" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="grass" />
<filter minzoom="12" color="#9d9d6c" tag="landuse" value="greenfield" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="greenfield" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="greenfield" />
<filter minzoom="10" color="#dfd1d6" tag="landuse" value="industrial" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="industrial" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="industrial" />
<filter minzoom="12" color="#9d9d6c" tag="landuse" value="landfill" />
<filter minzoom="12" nightMode="true" color="#66004B" tag="landuse" value="landfill" />
<filter minzoom="12" nightMode="true" color="#66004B" tag="landuse" value="landfill" />
<filter minzoom="12" color="#cfeca8" tag="landuse" value="meadow" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="meadow" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="meadow" />
<filter minzoom="10" color="#a0ffa8a8" tag="landuse" value="military" />
<filter minzoom="10" nightMode="true" color="#a0560000" tag="landuse" value="military" />
<filter minzoom="12" shader="orchard" tag="landuse" value="orchard" />
@ -767,27 +766,25 @@
<filter minzoom="12" color="#cfeca8" tag="landuse" value="village_green" />
<filter minzoom="12" nightMode="true" color="#004333" tag="landuse" value="village_green" />
<filter minzoom="7" color="#b5d0d0" tag="landuse" value="reservoir" />
<filter minzoom="7" nightMode="true" color="#330099" tag="landuse" value="reservoir" />
<filter minzoom="7" nightMode="true" color="#330099" tag="landuse" value="reservoir" />
<filter minzoom="7" color="#b5d0d0" tag="landuse" value="water" />
<filter minzoom="7" nightMode="true" color="#330099" tag="landuse" value="water" />
<filter minzoom="10" color="#CDCDCD" tag="landuse" value="residential" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="residential" />
<filter minzoom="10" nightMode="true" color="#66004B" tag="landuse" value="residential" />
<filter minzoom="12" maxzoom="14" color="#cfeca8" tag="landuse" value="retail" />
<filter minzoom="12" nightMode="true" maxzoom="14" color="#66004B" tag="landuse" value="retail" />
<filter minzoom="15" color="#cfeca8" color_2="#ff0000" strokeWidth_2="1" tag="landuse" value="retail" />
<filter minzoom="15" nightMode="true" color="#66004B" color_2="#ff0000" strokeWidth_2="1" tag="landuse" value="retail" />
<filter minzoom="12" nightMode="true" maxzoom="14" color="#66004B" tag="landuse" value="retail" />
<filter minzoom="12" shader="quarry2" tag="landuse" value="quarry" />
<filter nightMode="true" minzoom="12" color="#004333" tag="landuse" value="quarry" />
<filter nightMode="true" minzoom="12" color="#004333" tag="landuse" value="quarry" />
<filter minzoom="12" maxzoom="12" color="#abdf96" tag="landuse" value="vineyard" />
<filter minzoom="12" maxzoom="12" nightMode="true" color="#004333" tag="landuse" value="vineyard" />
<filter minzoom="13" shader="vineyard" tag="landuse" value="vineyard" />
<filter minzoom="12" maxzoom="12" nightMode="true" color="#004333" tag="landuse" value="vineyard" />
<filter minzoom="12" maxzoom="13" color="#30666600" tag="natural" value="field" />
<filter minzoom="14" color="#30666600" color_2="#60666600" strokeWidth_2="1" tag="natural" value="field" />
<filter nightMode="true" minzoom="12" color="#004333" tag="natural" value="field" />
<filter nightMode="true" minzoom="12" color="#004333" tag="natural" value="field" />
<filter minzoom="10" color="#aed1a0" tag="landuse" value="wood" />
<filter minzoom="10" nightMode="true" color="#000034" tag="landuse" value="wood" />
<filter minzoom="10" nightMode="true" color="#000034" tag="landuse" value="wood" />
</polygon>
<!-- Priority input : tag, value, layer, zoom -->