file formatting maintenance for voiceRouter, an one small change announcing dest for goAheads if they replace the makeTurnIn prompt.
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1 changed files with 17 additions and 9 deletions
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@ -451,7 +451,7 @@ public class VoiceRouter {
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}
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if (currentStatus == STATUS_UNKNOWN) {
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// Tell goAhead distance after (1) route calculation if no other prompt is due, or (2) after a turn if next turn is more than PREPARE_LONG_DISTANCE away
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// Play "Continue for ..." if (1) after route calculation no other prompt is due, or (2) after a turn if next turn is more than PREPARE_LONG_DISTANCE away
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if ((playGoAheadDist == -1) || (dist > PREPARE_LONG_DISTANCE)) {
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playGoAheadDist = dist - 80;
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}
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@ -460,6 +460,7 @@ public class VoiceRouter {
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NextDirectionInfo nextNextInfo = router.getNextRouteDirectionInfoAfter(nextInfo, new NextDirectionInfo(), true); //I think "true" is correct here, not "!repeat"
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//Note: getNextRouteDirectionInfoAfter(nextInfo, x, y).distanceTo is distance from nextInfo, not from current position!
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// STATUS_TURN = "Turn (now)"
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if ((repeat || statusNotPassed(STATUS_TURN)) && isDistanceLess(speed, dist, TURN_DISTANCE, TURN_DEFAULT_SPEED)) {
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if (nextNextInfo.distanceTo < TURN_IN_DISTANCE_END && nextNextInfo != null) {
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playMakeTurn(currentSegment, next, nextNextInfo);
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@ -472,6 +473,8 @@ public class VoiceRouter {
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}
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}
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nextStatusAfter(STATUS_TURN);
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// STATUS_TURN_IN = "Turn in ..."
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} else if ((repeat || statusNotPassed(STATUS_TURN_IN)) && isDistanceLess(speed, dist, TURN_IN_DISTANCE, 0f)) {
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if (repeat || dist >= TURN_IN_DISTANCE_END) {
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if ((isDistanceLess(speed, nextNextInfo.distanceTo, TURN_DISTANCE, 0f) || nextNextInfo.distanceTo < TURN_IN_DISTANCE_END) &&
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@ -483,6 +486,8 @@ public class VoiceRouter {
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playAndArriveAtDestination(repeat, nextInfo, currentSegment);
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}
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nextStatusAfter(STATUS_TURN_IN);
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// STATUS_PREPARE = "Turn after ..."
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} else if ((repeat || statusNotPassed(STATUS_PREPARE)) && (dist <= PREPARE_DISTANCE)) {
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if (repeat || dist >= PREPARE_DISTANCE_END) {
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if (!repeat && (next.getTurnType().keepLeft() || next.getTurnType().keepRight())){
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@ -493,12 +498,16 @@ public class VoiceRouter {
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}
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}
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nextStatusAfter(STATUS_PREPARE);
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// STATUS_LONG_PREPARE = also "Turn after ...", we skip this now, users said this is obsolete
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} else if ((repeat || statusNotPassed(STATUS_LONG_PREPARE)) && (dist <= PREPARE_LONG_DISTANCE)) {
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if (repeat || dist >= PREPARE_LONG_DISTANCE_END) {
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playPrepareTurn(currentSegment, next, dist);
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playAndArriveAtDestination(repeat, nextInfo, currentSegment);
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}
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nextStatusAfter(STATUS_LONG_PREPARE);
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// STATUS_UNKNOWN = "Continue for ..." if (1) after route calculation no other prompt is due, or (2) after a turn if next turn is more than PREPARE_LONG_DISTANCE away
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} else if (statusNotPassed(STATUS_UNKNOWN)) {
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// strange how we get here but
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nextStatusAfter(STATUS_UNKNOWN);
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@ -652,19 +661,18 @@ public class VoiceRouter {
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} else {
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isPlay = false;
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}
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// small preparation to next after next
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// 'then keep' preparation for next after next. (Also announces an interim straight segment, which is not pronounced above.)
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if (pronounceNextNext != null) {
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TurnType t = pronounceNextNext.getTurnType();
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isPlay = true;
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if (next.getTurnType().getValue() == TurnType.C &&
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TurnType.C != t.getValue()) {
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play.goAhead(dist, getSpeakableStreetName(currentSegment, next, false));
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if (t.getValue() != TurnType.C && next.getTurnType().getValue() == TurnType.C) {
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play.goAhead(dist, getSpeakableStreetName(currentSegment, next, true));
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}
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if (TurnType.TL == t.getValue() || TurnType.TSHL == t.getValue() || TurnType.TSLL == t.getValue()
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|| TurnType.TU == t.getValue() || TurnType.KL == t.getValue()) {
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if (t.getValue() == TurnType.TL || t.getValue() == TurnType.TSHL || t.getValue() == TurnType.TSLL
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|| t.getValue() == TurnType.TU || t.getValue() == TurnType.KL ) {
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play.then().bearLeft( getSpeakableStreetName(currentSegment, next, false));
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} else if (TurnType.TR == t.getValue() || TurnType.TSHR == t.getValue() || TurnType.TSLR == t.getValue()
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|| TurnType.KR == t.getValue()) {
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} else if (t.getValue() == TurnType.TR || t.getValue() == TurnType.TSHR || t.getValue() == TurnType.TSLR
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|| t.getValue() == TurnType.TRU || t.getValue() == TurnType.KR) {
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play.then().bearRight( getSpeakableStreetName(currentSegment, next, false));
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}
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}
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