Arrows renderer now working reasonably well.

I put a bit of effort into "pretty". Also, arrows are not displayed until a particular zoom level.
Sample video of this version with the following renderers active: rainbow altitude band, original track, distance
markers and arrows. See video at https://youtu.be/FNui0zxJGJI

Seems to be pretty solid for all renderers. Speed is good. This is close to a "final" version.
This commit is contained in:
Andrew Davie 2016-03-31 22:57:04 +11:00
parent e8e6ca2854
commit 7e9afc68d6
2 changed files with 50 additions and 47 deletions

View file

@ -340,7 +340,7 @@ public class GPXLayer extends OsmandMapLayer implements ContextMenuLayer.IContex
//ts.renders.add(new Renderable.Conveyor(ts.points, view, 20, 250));
ts.renders.add(new Renderable.DistanceMarker(ts.points, view, 1000));
//ts.renders.add(new Renderable.Speed(ts.points, 50, 128));
//ts.renders.add(new Renderable.Arrows(ts.points,view,10,250));
ts.renders.add(new Renderable.Arrows(ts.points,view,10,250));
}
ts.recalculateRenderScales(view.getZoom());

View file

@ -60,7 +60,7 @@ public class Renderable {
Double.POSITIVE_INFINITY, Double.NEGATIVE_INFINITY);
double hashZoom;
double zoom;
double hashPoint;
boolean shadow = false; // TODO: fixup shadow support
@ -70,7 +70,7 @@ public class Renderable {
public RenderableSegment(List<GPXUtilities.WptPt> pt) {
points = pt;
hashPoint = points.hashCode();
hashZoom = 0;
zoom = 0;
culled = null;
}
@ -133,7 +133,7 @@ public class Renderable {
culler.cancel(true); // STOP culling a track with changing points
culled = null; // and force use of original track
}
} else if (culler == null || hashZoom != zoom) {
} else if (culler == null || this.zoom != zoom) {
if (culler != null) {
culler.cancel(true);
@ -142,11 +142,11 @@ public class Renderable {
double cullDistance = Math.pow(2.0, base - zoom);
culler = new AsynchronousResampler.RamerDouglasPeucer(this, cullDistance);
if (hashZoom < zoom) { // if line would look worse (we're zooming in) then...
if (this.zoom < zoom) { // if line would look worse (we're zooming in) then...
culled = null; // use full-resolution until re-cull complete
}
hashZoom = zoom;
this.zoom = zoom;
culler.execute("");
@ -369,7 +369,7 @@ public class Renderable {
}
@Override public void recalculateRenderScale(double zoom) {
hashZoom = zoom;
this.zoom = zoom;
if (culled == null && culler == null) {
culler = new AsynchronousResampler.GenericResampler(this, segmentSize);
culler.execute("");
@ -384,7 +384,7 @@ public class Renderable {
@Override public void drawSingleSegment(Paint p, Canvas canvas, RotatedTileBox tileBox) {
if (culled != null && !culled.isEmpty() && hashZoom > 12
if (culled != null && !culled.isEmpty() && zoom > 12
&& QuadRect.trivialOverlap(tileBox.getLatLonBounds(), trackBounds)) {
canvas.rotate(-tileBox.getRotate(), tileBox.getCenterPixelX(), tileBox.getCenterPixelY());
@ -440,7 +440,6 @@ public class Renderable {
// EXPERIMENTAL! WORK IN PROGRESS...
private double segmentSize;
private double zoom;
public Arrows(List<GPXUtilities.WptPt> pt, OsmandMapTileView view, double segmentSize, long refreshRate) {
super(pt);
@ -466,15 +465,18 @@ public class Renderable {
@Override public void drawSingleSegment(Paint p, Canvas canvas, RotatedTileBox tileBox) {
if (culled != null && !culled.isEmpty()
/*&& QuadRect.trivialOverlap(tileBox.getLatLonBounds(), trackBounds)*/) {
if (culled != null && !culled.isEmpty() && zoom > 14
&& QuadRect.trivialOverlap(tileBox.getLatLonBounds(), trackBounds)) {
// This is all very hacky and experimental code. Just showing how to do an animating segmented
// line to draw arrows in the direction of movement.
canvas.rotate(-tileBox.getRotate(), tileBox.getCenterPixelX(), tileBox.getCenterPixelY());
float sizer = (float) Math.pow(2.0,zoom-18) * 512;
float stroke = p.getStrokeWidth();
p.setStrokeWidth(stroke*1.5f);
float sizer = (float) Math.pow(2.0,zoom-18) * 128;
int pCol = p.getColor();
p.setColor(getComplementaryColor(p.getColor())); // and a complementary colour
@ -487,56 +489,57 @@ public class Renderable {
int w = tileBox.getPixWidth();
boolean broken = true;
int intp = conveyor; // the segment cycler
float clipL = -sizer;
float clipB = -sizer;
float clipT = canvas.getHeight() + sizer;
float clipR = canvas.getWidth() + sizer;
for (GPXUtilities.WptPt pt : culled) {
intp--; // increment to go the other way!
if ((intp & 15) < 8) {
float x = tileBox.getPixXFromLatLon(pt.lat, pt.lon);
float y = tileBox.getPixYFromLatLon(pt.lat, pt.lon);
float x = tileBox.getPixXFromLatLon(pt.lat, pt.lon);
float y = tileBox.getPixYFromLatLon(pt.lat, pt.lon);
boolean nextBroken = true;
if (Math.min(x, lastx) < clipR && Math.max(x, lastx) > clipL
&& Math.min(y, lasty) < clipT && Math.max(y, lasty) > clipB) {
if ((intp&15) == 0) {
// arrowhead - trial and error trig till it looked OK :)
double angle = Math.atan2(lasty-y,lastx-x);
float newx1 = x + (float)Math.sin(angle-0.4+Math.PI/2)*sizer;
float newy1 = y - (float)Math.cos(angle-0.4+Math.PI/2)*sizer;
float newx2 = x + (float)Math.sin(angle+0.4+Math.PI/2)*sizer;
float newy2 = y - (float)Math.cos(angle+0.4+Math.PI/2)*sizer;
if ((intp & 15) < 6) {
p.setStrokeWidth(stroke * (1f + 1.25f* (5 - (intp & 7)) / 2f));
if (broken) {
path.moveTo(x, y);
if (!broken) {
canvas.drawLine(lastx, lasty, x, y, p);
}
path.lineTo(x,y);
path.moveTo(newx1, newy1);
path.lineTo(x, y);
path.lineTo(newx2, newy2);
path.moveTo(x,y);
broken = false;
nextBroken = false;
if (zoom > 15 && (intp & 15) == 0) {
// arrowhead - trial and error trig till it looked OK :)
double angle = Math.atan2(lasty - y, lastx - x);
float newx1 = x + (float) Math.sin(angle - 0.4 + Math.PI / 2) * sizer;
float newy1 = y - (float) Math.cos(angle - 0.4 + Math.PI / 2) * sizer;
float newx2 = x + (float) Math.sin(angle + 0.4 + Math.PI / 2) * sizer;
float newy2 = y - (float) Math.cos(angle + 0.4 + Math.PI / 2) * sizer;
canvas.drawLine(newx1, newy1, x, y, p);
canvas.drawLine(newx2, newy2, x, y, p);
}
}
}
if ((isIn(x, y, w, h) || isIn(lastx, lasty, w, h))) {
if (broken) {
path.moveTo(x, y);
broken = false;
} else {
path.lineTo(x, y);
}
lastx = x;
lasty = y;
} else
broken = true;
} else
broken = true;
broken = nextBroken;
lastx = x;
lasty = y;
}
canvas.drawPath(path, p);
// canvas.drawPath(path, p);
canvas.rotate(tileBox.getRotate(), tileBox.getCenterPixelX(), tileBox.getCenterPixelY());
p.setColor(pCol);
p.setStrokeWidth(stroke);
}
}
}