Merge remote-tracking branch 'origin/master'

This commit is contained in:
Weblate 2016-05-20 10:17:52 +02:00
commit 91cb91fd5f

View file

@ -452,13 +452,14 @@ public class VoiceRouter {
}
NextDirectionInfo nextNextInfo = router.getNextRouteDirectionInfoAfter(nextInfo, new NextDirectionInfo(), !repeat);
if ((repeat || statusNotPassed(STATUS_TURN)) && isDistanceLess(speed, dist, TURN_DISTANCE, TURN_DEFAULT_SPEED)) {
if (next.distance < TURN_IN_DISTANCE_END && nextNextInfo != null) {
if (nextNextInfo.distanceTo < TURN_IN_DISTANCE_END && nextNextInfo != null) {
playMakeTurn(currentSegment, next, nextNextInfo.directionInfo);
} else {
playMakeTurn(currentSegment, next, null);
}
if(next.distance < TURN_IN_DISTANCE && isTargetPoint(nextNextInfo)) {
if(nextNextInfo.distanceTo < TURN_IN_DISTANCE && isTargetPoint(nextNextInfo)) {
if(!next.getTurnType().goAhead()) { // avoids isolated "and arrive.." prompt
andSpeakArriveAtPoint(nextNextInfo);
}
@ -466,7 +467,7 @@ public class VoiceRouter {
nextStatusAfter(STATUS_TURN);
} else if ((repeat || statusNotPassed(STATUS_TURN_IN)) && isDistanceLess(speed, dist, TURN_IN_DISTANCE, 0f)) {
if (repeat || dist >= TURN_IN_DISTANCE_END) {
if ((isDistanceLess(speed, next.distance, TURN_DISTANCE, 0f) || next.distance < TURN_IN_DISTANCE_END) &&
if ((isDistanceLess(speed, nextNextInfo.distanceTo, TURN_DISTANCE, 0f) || nextNextInfo.distanceTo < TURN_IN_DISTANCE_END) &&
nextNextInfo != null) {
playMakeTurnIn(currentSegment, next, dist, nextNextInfo.directionInfo);
} else {
@ -704,13 +705,13 @@ public class VoiceRouter {
String t2Param = getTurnType(nextNext.getTurnType());
if (t2Param != null) {
if(isplay) { play.then(); }
play.turn(t2Param, next.distance, empty);
play.turn(t2Param, nextNextInfo.distanceTo, empty);
} else if (nextNext.getTurnType().isRoundAbout()) {
if(isplay) { play.then(); }
play.roundAbout(next.distance, nextNext.getTurnType().getTurnAngle(), nextNext.getTurnType().getExitOut(), empty);
play.roundAbout(nextNextInfo.distanceTo, nextNext.getTurnType().getTurnAngle(), nextNext.getTurnType().getExitOut(), empty);
} else if (nextNext.getTurnType().getValue() == TurnType.TU) {
if(isplay) { play.then(); }
play.makeUT(next.distance, empty);
play.makeUT(nextNextInfo.distanceTo, empty);
}
isplay = true;
}