minor re-sorting of def-renderer

This commit is contained in:
sonora 2012-08-30 03:11:04 +02:00
parent ca80118174
commit 9383741040

View file

@ -831,7 +831,7 @@
</groupFilter>
</group>
<!-- no polygons -->
<!-- for 'no polygons' -->
<group>
<!-- Polygon railway -->
<filter minzoom="11" tag="railway" value="station" color="#d4aaaa">
@ -891,6 +891,12 @@
</group>
<group>
<filter nightMode="true" tag="natural" value="land" color="#003333"/>
<filter tag="natural" value="land" color="#f1eae4"/>
</group>
<!-- Forest, night color 000034 -->
<group>
<filter minzoom="9" color="#aed1a0" tag="natural" value="wood"/>
@ -901,11 +907,6 @@
</group>
<group>
<filter nightMode="true" tag="natural" value="land" color="#003333"/>
<filter tag="natural" value="land" color="#f1eae4"/>
</group>
<!-- Open nature, night color 004333 -->
<group>
@ -991,24 +992,24 @@
<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
<group>
<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
<groupFilter nightMode="true" shader="" color="#114433"/>
</group>
<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
<filter minzoom="12" shader="zoo" color="#100000" tag="tourism" value="zoo"/>
<filter minzoom="12" shader="quarry2" color="#100000" tag="landuse" value="quarry"/>
<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
</group>
</polygon>