minor re-sorting of def-renderer
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ca80118174
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9383741040
1 changed files with 13 additions and 12 deletions
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@ -831,7 +831,7 @@
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</groupFilter>
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</group>
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<!-- no polygons -->
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<!-- for 'no polygons' -->
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<group>
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<!-- Polygon railway -->
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<filter minzoom="11" tag="railway" value="station" color="#d4aaaa">
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@ -891,6 +891,12 @@
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</group>
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<group>
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<filter nightMode="true" tag="natural" value="land" color="#003333"/>
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<filter tag="natural" value="land" color="#f1eae4"/>
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</group>
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<!-- Forest, night color 000034 -->
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<group>
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<filter minzoom="9" color="#aed1a0" tag="natural" value="wood"/>
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@ -901,11 +907,6 @@
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</group>
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<group>
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<filter nightMode="true" tag="natural" value="land" color="#003333"/>
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<filter tag="natural" value="land" color="#f1eae4"/>
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</group>
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<!-- Open nature, night color 004333 -->
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<group>
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@ -991,22 +992,22 @@
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<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
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<group>
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<filter minzoom="10" shader="marsh" color="#100000" tag="natural" value="wetland"/>
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<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
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<filter minzoom="12" shader="marsh" color="#100000" tag="natural" value="marsh"/>
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<filter minzoom="12" shader="mud" color="#100000" tag="natural" value="mud"/>
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<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
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<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
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<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
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<groupFilter nightMode="true" shader="" color="#114433"/>
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</group>
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<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
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<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
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<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
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<filter minzoom="12" shader="zoo" color="#100000" tag="tourism" value="zoo"/>
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<filter minzoom="12" shader="quarry2" color="#100000" tag="landuse" value="quarry"/>
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<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
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<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
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<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
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</group>
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