Update quad rect for flippable rects as well
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2e04c460b3
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bc1f18fcb4
2 changed files with 19 additions and 19 deletions
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@ -6,6 +6,7 @@ public class QuadRect {
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public double top;
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public double bottom;
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// left & right / top & bottom could be flipped (so it's useful for latlon bbox)
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public QuadRect(double left, double top, double right, double bottom) {
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this.left = left;
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this.right = right;
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@ -21,16 +22,18 @@ public class QuadRect {
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}
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public double width() {
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return right - left;
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return Math.abs(right - left);
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}
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public double height() {
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return bottom - top;
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return Math.abs(bottom - top);
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}
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public boolean contains(double left, double top, double right, double bottom) {
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return this.left < this.right && this.top < this.bottom && this.left <= left && this.top <= top && this.right >= right
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&& this.bottom >= bottom;
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return Math.min(this.left, this.right) <= Math.min(left, right)
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&& Math.max(this.left, this.right) >= Math.max(left, right)
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&& Math.min(this.top, this.bottom) <= Math.min(top, bottom)
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&& Math.max(this.top, this.bottom) <= Math.max(top, bottom);
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}
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public boolean contains(QuadRect box) {
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@ -38,11 +41,10 @@ public class QuadRect {
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}
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public static boolean intersects(QuadRect a, QuadRect b) {
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return a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom;
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}
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public static boolean trivialOverlap(QuadRect a, QuadRect b) {
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return !((a.right < b.left) || (a.left > b.right) || (a.top < b.bottom) || (a.bottom > b.top));
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return Math.min(a.left, a.right) < Math.max(b.left, b.right)
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&& Math.max(a.left, a.right) > Math.min(b.left, b.right)
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&& Math.min(a.bottom, a.top) < Math.max(b.bottom, b.top)
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&& Math.max(a.bottom, a.top) > Math.min(b.bottom, b.top);
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}
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public double centerX() {
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@ -103,18 +103,16 @@ public class QuadTree<T> {
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void splitBox(QuadRect node_extent, QuadRect[] n) {
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// coord2d c=node_extent.center();
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double width = node_extent.width();
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double height = node_extent.height();
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double lox = node_extent.left;
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double loy = node_extent.top;
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double hix = node_extent.right;
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double hiy = node_extent.bottom;
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double lx = node_extent.left;
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double ly = node_extent.top;
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double hx = node_extent.right;
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double hy = node_extent.bottom;
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n[0] = new QuadRect(lox, loy, lox + width * ratio, loy + height * ratio);
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n[1] = new QuadRect(hix - width * ratio, loy, hix, loy + height * ratio);
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n[2] = new QuadRect(lox, hiy - height * ratio, lox + width * ratio, hiy);
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n[3] = new QuadRect(hix - width * ratio, hiy - height * ratio, hix, hiy);
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n[0] = new QuadRect(lx, ly, lx + (hx - lx) * ratio, ly + (hy - ly) * ratio);
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n[1] = new QuadRect(lx + (hx - lx) * (1 - ratio), ly, hx, ly + (hy - ly) * ratio);
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n[2] = new QuadRect(lx, ly + (hy - ly) * (1 - ratio), lx + (hx - lx) * ratio, hy);
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n[3] = new QuadRect(lx + (hx - lx) * (1 - ratio), ly + (hy - ly) * (1 - ratio), hx, hy);
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}
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}
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