fix night cemeteries
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1 changed files with 5 additions and 5 deletions
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@ -1058,7 +1058,7 @@
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</group>
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<!-- Special nature, with shaders, often night color unchanged -->
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<!-- Special nature, with shaders -->
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<!-- Looks like shaders are not working without color statement, hence color="#100000" introduced for now where missing -->
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<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
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<group>
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@ -1068,14 +1068,14 @@
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<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
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<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
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<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
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<groupFilter nightMode="true" shader="" color="#114433"/>
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</group>
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<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
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<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
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<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
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<!-- Special nature with shaders, night color unchanged for these features -->
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<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
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<filter minzoom="12" shader="zoo" color="#100000" tag="tourism" value="zoo"/>
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<filter minzoom="12" shader="quarry2" color="#100000" tag="landuse" value="quarry"/>
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<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
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