fix night cemeteries

This commit is contained in:
sonora 2013-05-17 11:51:05 +02:00
parent 6eb37c4fc5
commit e1296650ee

View file

@ -1058,7 +1058,7 @@
</group>
<!-- Special nature, with shaders, often night color unchanged -->
<!-- Special nature, with shaders -->
<!-- Looks like shaders are not working without color statement, hence color="#100000" introduced for now where missing -->
<filter minzoom="11" shader="beach" color="#100000" tag="natural" value="beach"/>
<group>
@ -1068,14 +1068,14 @@
<filter minzoom="12" shader="scrub" color="#100000" tag="natural" value="scrub"/>
<filter minzoom="12" shader="orchard" color="#100000" tag="landuse" value="orchard"/>
<filter minzoom="12" shader="vineyard" color="#abdf96" tag="landuse" value="vineyard"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
<groupFilter nightMode="true" shader="" color="#114433"/>
</group>
<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
<filter nightMode="true" minzoom="9" shader="glacier" color="#100000" color_2="#497CAF" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="9" shader="glacier" color="#100000" color_2="#99ccff" strokeWidth_2="2" tag="natural" value="glacier"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="landuse" value="cemetery"/>
<filter minzoom="12" shader="grave_yard" color="#aacbaf" tag="amenity" value="grave_yard"/>
<!-- Special nature with shaders, night color unchanged for these features -->
<filter minzoom="9" shader="nr2" color="#abdf96" color_2="#66cc33" strokeWidth_2="1" tag="leisure" value="nature_reserve"/>
<filter minzoom="12" shader="zoo" color="#100000" tag="tourism" value="zoo"/>
<filter minzoom="12" shader="quarry2" color="#100000" tag="landuse" value="quarry"/>
<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>