Add new roundabout icon
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1 changed files with 174 additions and 5 deletions
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@ -15,6 +15,8 @@ public class TurnPathHelper {
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public static final int FIRST_TURN = 1;
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public static final int SECOND_TURN = 2;
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public static final int THIRD_TURN = 3;
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private static final boolean USE_NEW_RNDB = true;
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private static final boolean SHOW_STEPS = true;
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// 72x72
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public static void calcTurnPath(Path pathForTurn, TurnType turnType, Matrix transform) {
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@ -170,14 +172,107 @@ public class TurnPathHelper {
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pathForTurn.rLineTo(-harrowL / 2, -harrowL / 2); // center -15 -15
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pathForTurn.rLineTo(-harrowL / 2, harrowL / 2); // -15 15
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pathForTurn.rLineTo(hpartArrowL + th, 0); //9 0
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} else if(turnType != null && turnType.isRoundAbout() && USE_NEW_RNDB) {
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int out = turnType.getExitOut();
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boolean leftSide = turnType.isLeftSide();
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float radArrow = 35;
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float radIn = 11;
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float radOut = radIn + 8;
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float radBottom = radOut + 8;
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float radStepInter = radOut + 7;
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float radAr = radOut + 3;
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float radAr2 = radOut + 2;
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float widthStepIn = 8;
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float widthStepInter = 6;
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float widthArrow = 20;
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float cx = wa / 2 ;
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float cy = ha / 2 ;
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double dfL = (leftSide ? 1 : -1) * Math.asin(widthStepIn / (2.0 * radBottom));
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double dfAr2 = (leftSide ? 1 : -1) * Math.asin(widthArrow / (2.0 * radAr2));
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double dfStepInter = (leftSide ? 1 : -1) * Math.asin(widthStepInter / radStepInter);
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double dfAr = Math.asin(radBottom * Math.sin(dfL) / radAr);
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double dfOut = Math.asin(radBottom * Math.sin(dfL) / radOut);
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double dfStepOut = Math.asin(radStepInter * Math.sin(dfStepInter) / radOut);
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double dfIn = Math.asin(radBottom * Math.sin(dfL) / radIn);
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double minDelta = Math.abs(dfIn * 2 / Math.PI * 180 ) + 2;
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boolean showSteps = SHOW_STEPS;
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// System.out.println("Angle " + dfL + " " + dfOut + " " + dfIn + " " + minDelta + " ");
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double rot = alignRotation(turnType.getTurnAngle(), leftSide, minDelta) / 180 * Math.PI;
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RectF qrOut = new RectF(cx - radOut, cy - radOut, cx + radOut, cy + radOut);
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RectF qrIn = new RectF(cx - radIn, cy - radIn, cx + radIn, cy + radIn);
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// move to bottom ring
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pathForTurn.moveTo(getProjX(dfOut, cx, cy, radOut), getProjY(dfOut, cx, cy, radOut));
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if (out <= 1) {
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showSteps = false;
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}
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if (showSteps) {
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double totalStepInter = (out - 1) * dfStepOut;
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double st = (rot - 2 * dfOut - totalStepInter) / out;
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if ((rot > 0) != (st > 0)) {
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showSteps = false;
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}
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if (Math.abs(st) < Math.PI / 60) {
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showSteps = false;
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}
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// double st = (rot - 2 * dfOut ) / (2 * out - 1);
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// dfStepOut = st;
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if (showSteps) {
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for (int i = 0; i < out - 1; i++) {
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pathForTurn.arcTo(qrOut, startArcAngle(dfOut + i * (st + dfStepOut)), sweepArcAngle(st));
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arcLineTo(pathForTurn,
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dfOut + (i + 1) * (st + dfStepOut) - dfStepOut / 2 - dfStepInter / 2, cx, cy, radStepInter);
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arcLineTo(pathForTurn, dfOut + (i + 1) * (st + dfStepOut) - dfStepOut / 2 + dfStepInter / 2, cx, cy, radStepInter);
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arcLineTo(pathForTurn, dfOut + (i + 1) * (st + dfStepOut), cx, cy, radOut);
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// pathForTurn.arcTo(qr1, startArcAngle(dfOut), sweepArcAngle(rot - dfOut - dfOut));
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}
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pathForTurn.arcTo(qrOut, startArcAngle(rot - dfOut - st), sweepArcAngle(st));
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}
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}
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if(!showSteps) {
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// arc
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pathForTurn.arcTo(qrOut, startArcAngle(dfOut), sweepArcAngle(rot - dfOut - dfOut));
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}
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// up from arc
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arcLineTo(pathForTurn, rot - dfAr, cx, cy, radAr);
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// left triangle
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// arcLineTo(pathForTurn, rot - dfAr2, cx, cy, radAr2); // 1.
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// arcQuadTo(pathForTurn, rot - dfAr2, radAr2, rot, radArrow, 0.9f, cx, cy); // 2.
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arcQuadTo(pathForTurn, rot - dfAr, radAr, rot - dfAr2, radAr2, rot, radArrow, 0.7f, 0.3f, cx, cy); // 3.
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// arcLineTo(pathForTurn, rot, cx, cy, radArrow); // 1.
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arcQuadTo(pathForTurn, rot - dfAr2, radAr2, rot, radArrow, rot + dfAr2, radAr2, 0.1f, 0.1f, cx, cy);
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// right triangle
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// arcLineTo(pathForTurn, rot + dfAr2, cx, cy, radAr2); // 1.
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arcQuadTo(pathForTurn, rot, radArrow, rot + dfAr2, radAr2, rot + dfAr, radAr, 0.3f, 0.7f, cx, cy);
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arcLineTo(pathForTurn, rot + dfAr, cx, cy, radAr);
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// down to arc
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arcLineTo(pathForTurn, rot + dfIn, cx, cy, radIn);
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// arc
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pathForTurn.arcTo(qrIn, startArcAngle(rot + dfIn), sweepArcAngle(-rot - dfIn - dfIn));
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// down
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arcLineTo(pathForTurn, -dfL, cx, cy, radBottom);
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// left
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arcLineTo(pathForTurn, dfL, cx, cy, radBottom);
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} else if (turnType != null && turnType.isRoundAbout()) {
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float t = turnType.getTurnAngle();
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if (t >= 170 && t < 220) {
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t = 220;
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} else if (t > 160 && t < 170) {
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t = 160;
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}
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boolean leftSide = turnType.isLeftSide();
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double minTurn = 25;
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if (t >= 170 && t < 215) {
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t = 215;
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} else if (t > 155 && t < 170) {
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t = 155;
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}
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float sweepAngle = (t - 360) - 180;
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if (sweepAngle < -360) {
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sweepAngle += 360;
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@ -250,6 +345,80 @@ public class TurnPathHelper {
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}
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}
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private static float alignRotation(float t, boolean leftSide, double minDelta) {
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// t between -180, 180
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while(t > 180) {
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t -= 360;
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}
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while(t < -180) {
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t += 360;
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}
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float rot = leftSide ? (t + 180) : (t - 180) ;
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float delta = (float) minDelta;
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if(rot > 360 - delta && rot < 360) {
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rot = 360 - delta;
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} else if (rot > 0 && rot < delta) {
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rot = delta;
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} else if (rot < -360 + delta && rot > -360) {
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rot = -360 + delta;
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} else if (rot < 0 && rot > -delta) {
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rot = -delta;
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}
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return rot;
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}
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private static void arcLineTo(Path pathForTurn, double angle, float cx, float cy, float radius) {
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pathForTurn.lineTo(getProjX(angle, cx, cy, radius), getProjY(angle, cx, cy, radius));
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}
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private static void arcQuadTo(Path pathForTurn, double angle, float radius, double angle2, float radius2,
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float proc, float cx, float cy) {
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float X = getProjX(angle, cx, cy, radius);
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float Y = getProjY(angle, cx, cy, radius);
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float X2 = getProjX(angle2, cx, cy, radius2);
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float Y2 = getProjY(angle2, cx, cy, radius2);
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pathForTurn.quadTo(X, Y, X2 * proc + X * (1 - proc), Y2 * proc + Y * (1 - proc));
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}
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private static void arcQuadTo(Path pathForTurn, double angle0, float radius0, double angle, float radius, double angle2, float radius2,
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float proc0, float proc2, float cx, float cy) {
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float X0 = getProjX(angle0, cx, cy, radius0);
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float Y0 = getProjY(angle0, cx, cy, radius0);
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float X = getProjX(angle, cx, cy, radius);
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float Y = getProjY(angle, cx, cy, radius);
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float X2 = getProjX(angle2, cx, cy, radius2);
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float Y2 = getProjY(angle2, cx, cy, radius2);
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pathForTurn.lineTo(X0 * proc0 + X * (1 - proc0), Y0 * proc0 + Y * (1 - proc0));
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pathForTurn.quadTo(X, Y, X2 * proc2 + X * (1 - proc2), Y2 * proc2 + Y * (1 - proc2));
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}
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// angle - bottom is zero, right is -90, left is 90
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private static float getX(double angle, double radius) {
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return (float) (Math.cos(angle + Math.PI / 2) * radius);
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}
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private static float getY(double angle, double radius) {
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return (float) (Math.sin(angle + Math.PI / 2) * radius);
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}
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private static float getProjX(double angle, float cx, float cy, double radius) {
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return getX(angle, radius) + cx;
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}
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private static float getProjY(double angle, float cx, float cy, double radius) {
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return getY(angle, radius) + cy;
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}
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private static float startArcAngle(double i) {
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return (float) (i * 180 / Math.PI + 90);
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}
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private static float sweepArcAngle(double d) {
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return (float) (d * 180 / Math.PI);
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}
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public static class RouteDrawable extends Drawable {
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Paint paintRouteDirection;
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Path p = new Path();
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