remove useless changes part 3

This commit is contained in:
Nazar 2019-07-03 17:55:53 +03:00
parent 3c7964c9bf
commit f9429867e6

View file

@ -414,9 +414,9 @@ public class VoiceRouter {
} }
/** /**
* Updates status of voice guidance * Updates status of voice guidance
* @param currentLocation * @param currentLocation
*/ */
protected void updateStatus(Location currentLocation, boolean repeat) { protected void updateStatus(Location currentLocation, boolean repeat) {
// Directly after turn: goAhead (dist), unless: // Directly after turn: goAhead (dist), unless:
// < PREPARE_LONG_DISTANCE (e.g. 3500m): playPrepareTurn (-not played any more-) // < PREPARE_LONG_DISTANCE (e.g. 3500m): playPrepareTurn (-not played any more-)
@ -496,7 +496,7 @@ public class VoiceRouter {
} }
nextStatusAfter(STATUS_TURN); nextStatusAfter(STATUS_TURN);
// STATUS_TURN_IN = "Turn in ..." // STATUS_TURN_IN = "Turn in ..."
} else if ((repeat || statusNotPassed(STATUS_TURN_IN)) && isDistanceLess(speed, dist, TURN_IN_DISTANCE, 0f)) { } else if ((repeat || statusNotPassed(STATUS_TURN_IN)) && isDistanceLess(speed, dist, TURN_IN_DISTANCE, 0f)) {
if (repeat || dist >= TURN_IN_DISTANCE_END) { if (repeat || dist >= TURN_IN_DISTANCE_END) {
if ((isDistanceLess(speed, nextNextInfo.distanceTo, TURN_DISTANCE, 0f) || nextNextInfo.distanceTo < TURN_IN_DISTANCE_END) && if ((isDistanceLess(speed, nextNextInfo.distanceTo, TURN_DISTANCE, 0f) || nextNextInfo.distanceTo < TURN_IN_DISTANCE_END) &&
@ -509,7 +509,7 @@ public class VoiceRouter {
} }
nextStatusAfter(STATUS_TURN_IN); nextStatusAfter(STATUS_TURN_IN);
// STATUS_PREPARE = "Turn after ..." // STATUS_PREPARE = "Turn after ..."
} else if ((repeat || statusNotPassed(STATUS_PREPARE)) && (dist <= PREPARE_DISTANCE)) { } else if ((repeat || statusNotPassed(STATUS_PREPARE)) && (dist <= PREPARE_DISTANCE)) {
if (repeat || dist >= PREPARE_DISTANCE_END) { if (repeat || dist >= PREPARE_DISTANCE_END) {
if (!repeat && (next.getTurnType().keepLeft() || next.getTurnType().keepRight())) { if (!repeat && (next.getTurnType().keepLeft() || next.getTurnType().keepRight())) {
@ -521,7 +521,7 @@ public class VoiceRouter {
} }
nextStatusAfter(STATUS_PREPARE); nextStatusAfter(STATUS_PREPARE);
// STATUS_LONG_PREPARE = also "Turn after ...", we skip this now, users said this is obsolete // STATUS_LONG_PREPARE = also "Turn after ...", we skip this now, users said this is obsolete
} else if ((repeat || statusNotPassed(STATUS_LONG_PREPARE)) && (dist <= PREPARE_LONG_DISTANCE)) { } else if ((repeat || statusNotPassed(STATUS_LONG_PREPARE)) && (dist <= PREPARE_LONG_DISTANCE)) {
if (repeat || dist >= PREPARE_LONG_DISTANCE_END) { if (repeat || dist >= PREPARE_LONG_DISTANCE_END) {
playPrepareTurn(currentSegment, next, dist); playPrepareTurn(currentSegment, next, dist);
@ -529,7 +529,7 @@ public class VoiceRouter {
} }
nextStatusAfter(STATUS_LONG_PREPARE); nextStatusAfter(STATUS_LONG_PREPARE);
// STATUS_UNKNOWN = "Continue for ..." if (1) after route calculation no other prompt is due, or (2) after a turn if next turn is more than PREPARE_LONG_DISTANCE away // STATUS_UNKNOWN = "Continue for ..." if (1) after route calculation no other prompt is due, or (2) after a turn if next turn is more than PREPARE_LONG_DISTANCE away
} else if (statusNotPassed(STATUS_UNKNOWN)) { } else if (statusNotPassed(STATUS_UNKNOWN)) {
// Strange how we get here but // Strange how we get here but
nextStatusAfter(STATUS_UNKNOWN); nextStatusAfter(STATUS_UNKNOWN);