package net.osmand; import net.osmand.render.RenderingRuleProperty; import net.osmand.render.RenderingRuleSearchRequest; public class RenderingContext { static enum ShadowRenderingMode { // int shadowRenderingMode = 0; // no shadow (minumum CPU) // int shadowRenderingMode = 1; // classic shadow (the implementaton in master) // int shadowRenderingMode = 2; // blur shadow (most CPU, but still reasonable) // int shadowRenderingMode = 3; solid border (CPU use like classic version or even smaller) NO_SHADOW(0), ONE_STEP(1), BLUR_SHADOW(2), SOLID_SHADOW(3); public final int value; ShadowRenderingMode(int v) { this.value = v; } } public int renderedState = 0; // FIELDS OF THAT CLASS ARE USED IN C++ public boolean interrupted = false; public boolean nightMode = false; public String preferredLocale = ""; public int defaultColor = 0xf1eee8; public RenderingContext() { } public double leftX; public double topY; public int width; public int height; public int zoom; public double tileDivisor; public float rotate; // debug purpose public int pointCount = 0; public int pointInsideCount = 0; public int visible = 0; public int allObjects = 0; public int textRenderingTime = 0; public int lastRenderedKey = 0; // be aware field is using in C++ public float screenDensityRatio = 1; public float textScale = 1; public int shadowRenderingMode = ShadowRenderingMode.SOLID_SHADOW.value; public int shadowRenderingColor = 0xff969696; public String renderingDebugInfo; public double polygonMinSizeToDisplay; private float density = 1; public void setDensityValue(float density) { this.density = density ; } public float getDensityValue(float val) { return val * density; } public float getComplexValue(RenderingRuleSearchRequest req, RenderingRuleProperty prop, int defVal) { return req.getFloatPropertyValue(prop, 0) * density + req.getIntPropertyValue(prop, defVal); } public float getComplexValue(RenderingRuleSearchRequest req, RenderingRuleProperty prop) { return req.getFloatPropertyValue(prop, 0) * density + req.getIntPropertyValue(prop, 0); } protected byte[] getIconRawData(String data) { return null; } }