Merge pull request #1 from DanielMowitz/DanielMowitz-patch-1
Daniel mowitz patch 1
This commit is contained in:
commit
9376fe9998
2 changed files with 19 additions and 10 deletions
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@ -43,7 +43,7 @@ impl<'a> Dispatcher<'a> {
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max_stack_time,
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current_stack_start_time: Instant::now(),
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dt: 0.0,
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};
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}
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}
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/// Works through the two stacks and dispatches the topmost
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@ -222,18 +222,23 @@ impl<'a> Dispatcher<'a> {
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match self.store_refs.take() {
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Some(x) => {
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local_store_refs = x;
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for reference in references {
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local_store_refs.push(Some(reference));
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}
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}
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_ => {
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local_store_refs = vec![];
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for reference in references {
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local_store_refs.push(Some(reference));
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}
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}
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}
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for reference in references {
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local_store_refs.push(Some(reference));
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}
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self.store_refs = Some(local_store_refs);
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}
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///Used to drop all Store references before ending the game loop
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pub fn drop_refs(&mut self) {
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match self.store_refs.take(){
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_ => {}
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}
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}
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}
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10
src/lib.rs
10
src/lib.rs
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@ -18,8 +18,12 @@ pub mod scene_manager;
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mod tests;
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/// "Front-end"-function of the dispatcher
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pub fn game_loop<'a>(disp: &'a mut dispatcher::Dispatcher<'a>, store_refs: Vec<&'a mut store::Store<'a>>) {
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disp.enter_refs(store_refs);
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pub fn game_loop<'a>(mut disp: & mut dispatcher::Dispatcher<'a>, store_refs: Vec<&'a mut store::Store<'a>>) {
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disp.enter_refs(store_refs);
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while disp.dispatch() {};
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disp.drop_refs();
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while disp.dispatch() {};
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}
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