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@ -2,19 +2,22 @@ extern crate frame;
extern crate sdl2;
use frame::scene_manager::SceneManager;
use frame::renderer::Renderer;
use frame::dispatcher::Dispatcher;
use frame::example_obj::ExampleObj;
mod main_menu;
mod space_ship;
mod light_path;
fn main() {
let mut renderer = Renderer::new(512, 512, None);
let mut ship = space_ship::Spaceship::new();
let mut renderer = frame::renderer::Renderer::new(512, 512, None);
let mut menu = main_menu::MainMenu::new();
let mut scene_manager = SceneManager::new();
let mut disp = Dispatcher::new(1.0 / 60.0);
scene_manager.add_scenes(vec![&mut menu]);
let mut obj =
let mut disp = frame::dispatcher::Dispatcher::new(1.0 / 60.0);
frame::game_loop(
&mut disp,