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TheLie0-ge
1 changed files with 0 additions and 10 deletions
10
src/main.rs
10
src/main.rs
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@ -2,25 +2,18 @@ extern crate console;
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extern crate rand;
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extern crate rand;
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use console::Term;
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use console::Term;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() {
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fn main() {
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let cutoff: f32 = 0.3;
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let cutoff: f32 = 0.3;
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let frame_wait_time = Duration::from_millis(70);
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let term = Term::stdout();
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let term = Term::stdout();
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let mut game = GameOfLife::new(255, 255, cutoff);
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let mut game = GameOfLife::new(255, 255, cutoff);
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game.print_to_console(&term);
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game.print_to_console(&term);
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let mut now = Instant::now();
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sleep(frame_wait_time);
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loop {
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loop {
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game.update();
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game.update();
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if game.print_to_console(&term) == 0 {
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if game.print_to_console(&term) == 0 {
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game = GameOfLife::new(255, 255, cutoff);
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game = GameOfLife::new(255, 255, cutoff);
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}
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}
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now = Instant::now();
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sleep(frame_wait_time);
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}
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}
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}
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}
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@ -119,9 +112,6 @@ fn random_one_or_zero_with_cutoff_point(cutoff: f32) -> u16 {
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fn get_movement_score(cell: u16) -> usize {
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fn get_movement_score(cell: u16) -> usize {
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if (cell & 0b0000000001111110) == ((cell & 0b0001111110000000) >> 6) {
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if (cell & 0b0000000001111110) == ((cell & 0b0001111110000000) >> 6) {
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/*Checking the matching the last six states with the six before to find
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out whether the cell is stagnant. The number six is chosen because it
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encompasses all regular patterns of size 2, 3 and 6.*/
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return 0;
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return 0;
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}
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}
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return 1;
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return 1;
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