From 2d2da69052bad03c4f3cf917cebbb60be7219f88 Mon Sep 17 00:00:00 2001 From: TheLie0 Date: Tue, 29 Sep 2020 14:49:11 +0200 Subject: [PATCH] Update portal.lua Now using the globals --- portal.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/portal.lua b/portal.lua index 620d693..c02822a 100644 --- a/portal.lua +++ b/portal.lua @@ -44,12 +44,12 @@ This portal seemed to bring us to some kind of heavenly paradise.@1]], is_within_realm = function(pos) -- return true if pos is inside the Aether -- TODO: Get these values from mod-wide constants. - return (pos.y >= 250 and pos.y <= 1000) + return (pos.y >= aether2.lower_bound and pos.y <= aether2.upper_bound) end, find_realm_anchorPos = function(surface_anchorPos, player_name) -- TODO: implement a surface algorithm that finds land - local destination_pos = {x = surface_anchorPos.x ,y = 500, z = surface_anchorPos.z} + local destination_pos = {x = surface_anchorPos.x ,y = aether2.upper_bound, z = surface_anchorPos.z} -- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Aether) local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("aether_portal", destination_pos, 10, 0)