Update portal.lua
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1 changed files with 12 additions and 5 deletions
17
portal.lua
17
portal.lua
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@ -26,7 +26,7 @@ floatlands_flavortext = ""
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nether.register_portal("aether_portal", {
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nether.register_portal("aether_portal", {
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frame_node_name = "nether:glowstone",
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frame_node_name = "nether:glowstone",
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wormhole_node_color = 2, -- 2 is blue
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wormhole_node_color = 4, -- 4 is cyan
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particle_texture = {
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particle_texture = {
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name = "nether_particle_anim1.png",
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name = "nether_particle_anim1.png",
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animation = {
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animation = {
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@ -44,12 +44,19 @@ This portal seemed to bring us to some kind of heavenly paradise.@1]],
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is_within_realm = function(pos) -- return true if pos is inside the Aether
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is_within_realm = function(pos) -- return true if pos is inside the Aether
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-- TODO: Get these values from mod-wide constants.
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-- TODO: Get these values from mod-wide constants.
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return (pos.y > 250 and pos.y < 1000)
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return (pos.y >= 250 and pos.y <= 1000)
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end,
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end,
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find_realm_anchorPos = function(surface_anchorPos, player_name)
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find_realm_anchorPos = function(surface_anchorPos, player_name)
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-- This function isn't needed, since this type of portal always goes to the surface
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-- TODO: implement a surface algorithm that finds land
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minetest.log("error" , "find_realm_anchorPos called for aether portal")
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local destination_pos = {x = surface_anchorPos.x ,y = 500, z = surface_anchorPos.z}
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return {x=0, y=0, z=0}
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-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Aether)
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local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("aether_portal", destination_pos, 10, 0)
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if existing_portal_location ~= nil then
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return existing_portal_location, existing_portal_orientation
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else
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return destination_pos
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end
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end,
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end,
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})
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})
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