Added world generation from [the Aether Mod by oilboi](https://github.com/oilboi/aether).
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worldgen.lua
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70
worldgen.lua
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local minbiomey = 250
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local maxbiomey = 1000
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local seed = 555
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minetest.register_on_generated(function(minp, maxp, blockseed)
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--120 bottom of clouds
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if minp.y >= minbiomey and maxp.y <= maxbiomey then
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--the () is the line in api doc
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--1 seed (2565) 2 octaves (2580) 3 persistance (2596) scale (2524)
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local perlin = PerlinNoise(seed, 3, 1, 100) --3,10,50 for crazy caves -- 3, 1, 100 for floating islands
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local height = snowrange_height
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local air = minetest.get_content_id("air")
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local dirt = minetest.get_content_id("aether2:aether_dirt")
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local stone = minetest.get_content_id("aether2:holystone")
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local water = minetest.get_content_id("default:water_source")
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local diamond = minetest.get_content_id("default:diamondblock")
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local grass = minetest.get_content_id("aether2:aether_dirt_with_grass")
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local min = minp
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local max = {x=maxp.x,y=maxp.y+1,z=maxp.z}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local content_id = minetest.get_name_from_content_id
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for x=minp.x, maxp.x do
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for y=minp.y, maxp.y do
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for z=minp.z, maxp.z do
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local p_pos = area:index(x,y,z)
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local p_pos_above = area:index(x,y+1,z)
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local p_pos_below = area:index(x,y-1,z)
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local p_pos_deco = area:index(x,y+2,z)
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local testerer = perlin:get3d({x=x,y=y,z=z})
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if testerer > 0.8 then
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--print(tester)
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data[p_pos] = stone --this makes the snow adapt to the environment
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data[p_pos_above] =grass -- diamond grass
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--could use to make grass
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if testerer >0.85 then
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data[p_pos_deco] = diamond
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end
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-- elseif p_pos_below and content_id(p_pos_below) == "aether:heavenly_stone" then
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-- data[p_pos] = grass
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end
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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end
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end)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = "aether2:holystone",
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--sidelen = 8,
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fill_ratio = 10,
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--biomes = {"grassland"},
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decoration = "aether2:aether_dirt_with_grass",
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y_min = -31000,
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y_max = 31000,
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height = 1,
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--flags = "force_placement",
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})
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