-- Groups = crumbly =dirt, cracky = stone, snappy = leaves, choppy = wood, explody, oddly_breakable_by_hand --Dirts minetest.register_node("aether2_minetest:aether_dirt", { description = 'Aether Dirt', tiles = {"aether_dirt"}, groups = {crumbly = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("aether2_minetest:aether_dirt_with_grass", { description = "Aether Grass", tiles = {"aether_grass.png", "aether_dirt.png", {name = "aether_dirt.png^aether_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = 'aether_dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) --Stones minetest.register_node("aether2_minetest:hollystone", { description = "Hollystone", tiles = {"holystone.png"}, groups = {cracky = 3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) --Trees minetest.register_node("aether2_minetest:skyroot_logs", { description = "skyroot_logs", tiles = {"skyroot_logs_top.png", "skyroot_logs_top.png", "skyroot_logs.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2,}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("aether2_minetest:golden_oak_logs", { description = "Golden Oak Logs", tiles = {"golden_oak_logs_top.png", "golden_oak_logs_top.png", "golden_oak_logs.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2,}, sounds = default.node_sound_wood_defaults(), drop = { } on_place = minetest.rotate_node }) minetest.register_node("aether2_minetest:skyroot_leaves", { description = "Skyroot Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"skyroot_leaves.png"}, special_tiles = {"skyroot_leaves_simple.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'aether2_minetest:skyroot_sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) })