local minbiomey = 250 local maxbiomey = 1000 local seed = 555 minetest.register_on_generated(function(minp, maxp, blockseed) --120 bottom of clouds if minp.y >= minbiomey and maxp.y <= maxbiomey then --the () is the line in api doc --1 seed (2565) 2 octaves (2580) 3 persistance (2596) scale (2524) local perlin = PerlinNoise(seed, 3, 1, 100) --3,10,50 for crazy caves -- 3, 1, 100 for floating islands local height = snowrange_height local air = minetest.get_content_id("air") local dirt = minetest.get_content_id("aether2:aether_dirt") local stone = minetest.get_content_id("aether2:holystone") local water = minetest.get_content_id("default:water_source") local diamond = minetest.get_content_id("default:diamondblock") local grass = minetest.get_content_id("aether2:aether_dirt_with_grass") local min = minp local max = {x=maxp.x,y=maxp.y+1,z=maxp.z} local vm = minetest.get_voxel_manip() local emin, emax = vm:read_from_map(min,max) local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local content_id = minetest.get_name_from_content_id for x=minp.x, maxp.x do for y=minp.y, maxp.y do for z=minp.z, maxp.z do local p_pos = area:index(x,y,z) local p_pos_above = area:index(x,y+1,z) local p_pos_below = area:index(x,y-1,z) local p_pos_deco = area:index(x,y+2,z) local testerer = perlin:get3d({x=x,y=y,z=z}) if testerer > 0.8 then --print(tester) data[p_pos] = stone --this makes the snow adapt to the environment data[p_pos_above] =grass -- diamond grass --could use to make grass if testerer >0.85 then data[p_pos_deco] = diamond end -- elseif p_pos_below and content_id(p_pos_below) == "aether:heavenly_stone" then -- data[p_pos] = grass end end end end vm:set_data(data) vm:write_to_map() end end) minetest.register_decoration({ deco_type = "simple", place_on = "aether2:holystone", --sidelen = 8, fill_ratio = 10, --biomes = {"grassland"}, decoration = "aether2:aether_dirt_with_grass", y_min = -31000, y_max = 31000, height = 1, --flags = "force_placement", })