Prevented current track from participating in line reduction
The current track is constantly changing. It is not suitable for the line culling stuff, so that track is detected and special-cased.
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parent
7e9afc68d6
commit
7ee1cae93c
2 changed files with 24 additions and 24 deletions
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@ -330,17 +330,18 @@ public class GPXLayer extends OsmandMapLayer implements ContextMenuLayer.IContex
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if (ts.renders.isEmpty() // only do once (CODE HERE NEEDS TO BE UI INSTEAD)
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&& !ts.points.isEmpty()) { // hmmm. 0-point tracks happen, but.... how?
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boolean showCT = g.isShowCurrentTrack();
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ts.renders.add(new Renderable.Altitude(ts.points, 10));
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ts.renders.add(new Renderable.StandardTrack(ts.points, 18));
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// TODO : enable these to see how the experimental conveyor, altitude, speed, waypoint renders work
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//ts.renders.add(new Renderable.Conveyor(ts.points, view, 20, 250));
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ts.renders.add(new Renderable.DistanceMarker(ts.points, view, 1000));
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//ts.renders.add(new Renderable.Speed(ts.points, 50, 128));
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ts.renders.add(new Renderable.Arrows(ts.points,view,10,250));
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if (g.isShowCurrentTrack()) {
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Renderable.StandardTrack st = new Renderable.StandardTrack(ts.points, 18);
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st.setCurrentTrack();
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ts.renders.add(st);
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} else {
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ts.renders.add(new Renderable.Altitude(ts.points, 10));
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ts.renders.add(new Renderable.StandardTrack(ts.points, 18));
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//ts.renders.add(new Renderable.Conveyor(ts.points, view, 20, 250));
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ts.renders.add(new Renderable.DistanceMarker(ts.points, view, 1000));
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//ts.renders.add(new Renderable.Speed(ts.points, 50, 128));
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ts.renders.add(new Renderable.Arrows(ts.points, view, 10, 250));
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}
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}
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ts.recalculateRenderScales(view.getZoom());
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@ -60,7 +60,7 @@ public class Renderable {
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Double.POSITIVE_INFINITY, Double.NEGATIVE_INFINITY);
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double zoom;
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double zoom = -1;
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double hashPoint;
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boolean shadow = false; // TODO: fixup shadow support
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@ -115,25 +115,24 @@ public class Renderable {
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public static class StandardTrack extends RenderableSegment {
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double base; // parameter for calculating Ramer-Douglas-Peucer distance
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boolean currentTrack = false;
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public StandardTrack(List<GPXUtilities.WptPt> pt, double base) {
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super(pt);
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this.base = base;
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}
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public void setCurrentTrack() {
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currentTrack = true;
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}
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@Override public void recalculateRenderScale(double zoom) {
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// Here we create the 'shadow' resampled/culled points list, based on the asynchronous call.
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// The asynchronous callback will set the variable, and that is preferentially used for rendering
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// The asynchronous callback will set the variable 'culled', and that is preferentially used for rendering
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// The current track does not undergo this process, as it is potentially constantly changing.
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double hashCode = points.hashCode() ;
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if (hashPoint != hashCode) { // current track, changing?
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if (culler != null) {
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culler.cancel(true); // STOP culling a track with changing points
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culled = null; // and force use of original track
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}
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} else if (culler == null || this.zoom != zoom) {
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if (!currentTrack && this.zoom != zoom) {
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if (culler != null) {
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culler.cancel(true);
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@ -143,7 +142,7 @@ public class Renderable {
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culler = new AsynchronousResampler.RamerDouglasPeucer(this, cullDistance);
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if (this.zoom < zoom) { // if line would look worse (we're zooming in) then...
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culled = null; // use full-resolution until re-cull complete
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culled = null; // use full-resolution until re-cull complete
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}
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this.zoom = zoom;
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@ -479,7 +478,7 @@ public class Renderable {
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float sizer = (float) Math.pow(2.0,zoom-18) * 128;
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int pCol = p.getColor();
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p.setColor(getComplementaryColor(p.getColor())); // and a complementary colour
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p.setColor(Color.RED); //getComplementaryColor(p.getColor())); // and a complementary colour
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float lastx = Float.NEGATIVE_INFINITY;
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float lasty = Float.NEGATIVE_INFINITY;
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@ -509,7 +508,7 @@ public class Renderable {
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&& Math.min(y, lasty) < clipT && Math.max(y, lasty) > clipB) {
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if ((intp & 15) < 6) {
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p.setStrokeWidth(stroke * (1f + 1.25f* (5 - (intp & 7)) / 2f));
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p.setStrokeWidth(stroke * (0.75f + 1.f* (5 - (intp & 7)) / 2f));
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if (!broken) {
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canvas.drawLine(lastx, lasty, x, y, p);
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