better comment
This commit is contained in:
parent
9383741040
commit
e70bcb2854
1 changed files with 5 additions and 5 deletions
|
@ -57,7 +57,7 @@
|
|||
Main colors for night renderer (road brightness levels aligned with priority), by Hardy Mueller:
|
||||
- default: 003333
|
||||
- forest: 000034
|
||||
- other open (non-forest) nature: 004333
|
||||
- other open (non-forest) nature: 004333 (vegetation shaders replaced by 114433)
|
||||
- water: 330099
|
||||
- built-up areas: 66004B
|
||||
- buildings: 560000
|
||||
|
@ -831,8 +831,8 @@
|
|||
</groupFilter>
|
||||
</group>
|
||||
|
||||
<!-- for 'no polygons' -->
|
||||
<group>
|
||||
<!-- for 'no polygons' -->
|
||||
<group>
|
||||
<!-- Polygon railway -->
|
||||
<filter minzoom="11" tag="railway" value="station" color="#d4aaaa">
|
||||
<filter nightMode="true" color="#560000"/>
|
||||
|
@ -1009,8 +1009,8 @@
|
|||
<filter minzoom="12" shader="quarry2" color="#100000" tag="landuse" value="quarry"/>
|
||||
<filter minzoom="10" shader="danger" color="#100000" tag="military" value="danger_area"/>
|
||||
|
||||
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
|
||||
</group>
|
||||
<groupFilter noPolygons="true" color="#00ffffff" color_2="#00ffffff" shader=""/>
|
||||
</group>
|
||||
</polygon>
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue