Gaming Beleuchtung und Weitere Layoutanpassungen
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1 changed files with 27 additions and 8 deletions
35
keymap.c
35
keymap.c
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@ -6,16 +6,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_X, KC_V, KC_L, KC_C, KC_W, KC_K, KC_H, KC_G, KC_F, KC_Q, KC_MINS,
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KC_LCTL, KC_U, KC_I, MT(MOD_LALT,KC_A), MT(MOD_LGUI,KC_E), KC_O, KC_S, MT(MOD_RGUI,KC_N), MT(MOD_LALT,KC_R), KC_T, KC_D, KC_Z,
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OSL(1), KC_U, KC_I, MT(MOD_LALT,KC_A), MT(MOD_LGUI,KC_E), KC_O, KC_S, MT(MOD_RGUI,KC_N), MT(MOD_LALT,KC_R), KC_T, KC_D, KC_Z,
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KC_LSFT, KC_LBRC, KC_SCLN, KC_QUOT, KC_P, KC_Y, KC_MUTE, KC_END, KC_B, KC_M, KC_COMM, KC_DOT, KC_J, KC_RSFT,
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KC_LGUI, OSL(1), KC_ENT, KC_SPC, TO(2), KC_LALT
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KC_LGUI, KC_LCTL, KC_ENT, KC_SPC, TO(2), OSL(1)
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),
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// SYMB
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[1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RALT(KC_Q), LSFT(KC_SLASH), RALT(KC_8), RALT(KC_9), KC_GRV, KC_EXLM, KC_NUBS, LSFT(KC_NUBS), KC_RPRN, KC_CIRC, _______,
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_______, RALT(KC_MINS), KC_AMPR, LALT(KC_7), RALT(KC_0), KC_RCBR, KC_UNDS, KC_ASTR, KC_LPRN, KC_SLASH, KC_AT, _______,
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_______, RALT(KC_MINS), KC_AMPR, RALT(KC_7), RALT(KC_0), KC_RCBR, KC_UNDS, KC_ASTR, KC_LPRN, KC_SLASH, KC_AT, _______,
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_______, KC_BSLS, KC_DLR, RALT(KC_NUBS), RALT(KC_RBRC), KC_PLUS, _______, _______, KC_RBRC, KC_PERC, _______, _______, KC_PIPE, _______,
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_______, TO(0), _______, _______, _______, _______
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),
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@ -23,9 +23,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// NAV
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[2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, _______, _______, _______, _______, _______, _______,
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_______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, LCTL(KC_TAB), RCS(KC_TAB), _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, _______, LGUI(LCTL(KC_LEFT)), LGUI(LCTL(KC_RGHT)), _______, _______, _______,
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_______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, _______,
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_______, _______, _______, RCS(KC_TAB), LCTL(KC_TAB), _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, TO(0), _______, _______, TO(3), TO(4)
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),
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@ -42,9 +42,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[4] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_LCTL, KC_A, KC_D, MT(MOD_LALT,KC_S), MT(MOD_LGUI, KC_F), KC_G, KC_H, MT(MOD_LGUI,KC_J), MT(MOD_LALT,KC_K), KC_L, KC_SCLN, KC_QUOT,
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KC_LCTL, KC_A, KC_S, MT(MOD_LALT,KC_D), MT(MOD_LGUI, KC_F), KC_G, KC_H, MT(MOD_LGUI,KC_J), MT(MOD_LALT,KC_K), KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_MUTE, _______, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT,
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_______, TO(0), _______, _______, _______, _______
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TO(5), TO(0), _______, _______, _______, _______
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),
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// GAMING
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[5] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_LCTL, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_MUTE, _______, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT,
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_______, TO(0), KC_SPC, _______, _______, _______
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)
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};
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@ -71,4 +80,14 @@ void rgb_matrix_indicators_kb(void) {
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if(IS_LAYER_ON(4)){
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rgb_matrix_set_color(4, RGB_RED);
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}
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if(IS_LAYER_ON(5)){
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rgb_matrix_set_color(5, RGB_RED);
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// wasd space ctrl
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rgb_matrix_set_color(8, RGB_RED);
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rgb_matrix_set_color(14, RGB_RED);
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rgb_matrix_set_color(15, RGB_RED);
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rgb_matrix_set_color(16, RGB_RED);
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rgb_matrix_set_color(26, RGB_RED);
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rgb_matrix_set_color(12, RGB_RED);
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}
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}
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